Following up their tease from last week, Codemasters has confirmed that GRID: Autosport will be releasing the for the PS3, Xbox 360, and PC on June 24th in North America and June 27th in Europe.
Here’s your first look at the game:
For much more information about GRID: Autosport, check out this Codemasters blog post (“TL:DR – Yes, we have an in-car view, two in fact”), which details the handling, the disciplines, the locations, the single player career mode, the RaceNet powered multiplayer, and more. We’ve also placed a brief description below:
GRID: Autosport aims to move the series back in line as a more authentic racing game. Set to include a more authentic handling model (more Sim than Race Driver: GRID) and five distinct disciplines: Touring, Endurance, Open Wheel, Tuner and Street. Race at 22 locations (primarily circuit based) with a combined route list that totals over 100.
This game is, at its heart, inspired by you guys, our core community.
James Nicholls, Chief Games Designer, talked about Autosport:
The design philosophy behind GRID: Autosport was to create a really focused racing game. We’ve jettisoned anything that doesn’t support the on-track competition and we’ve chosen a selection of cars and tracks that will give players a range of different racing experiences. That variety is crucial. There are five very distinct ways to race – this isn’t a game where basically every race is the same and the cars and tracks change. You need to adjust your tactics and learn different techniques to succeed in each racing discipline and each car has its own character too. Our AI will act and react in different ways depending not just on how you race, but the style of racing you are competing in and that’s vital in authentically capturing the feel of say, Touring Cars compared to Open-Wheel Racing.
Simon Strang added:
TOCA Race Driver 3 was an office favourite back in the day, so when Codemasters said they wanted to take the series back to its core fan-base we got stuck in to help. Many of our guys that helped with the handling are either former racers and / or active amateurs, but their deep and ingrained knowledge of all levels of motorsport, from so many weekends spent in far-flung paddocks meant that Codemasters were able to extract aspects of knowledge and understanding that otherwise would slip by. The other thing is that while you want the cars to feel authentic, you don’t necessarily want to spend hours mastering it – that’s what real racing is for. You want that experience of racing. We hope that the balance is struck right for the players of GRID: Autosport and that is certainly what we aimed to help with. The diversity of cars and tracks is another factor we were delighted by and the return of traditional touring car series and classic tracks is great news for racing fans.
By pre-ordering GRID: Autosport, you’ll receive the Black Edition, which includes 10 premium sponsors with objectives, 20 extra Black Edition online livery patterns, 5 Black Edition White Ravenwest Liveries, and the Mercedes-Benz SLS AMG Coupe Black Series car.
If you happened to miss Dan’s preview of GRID Autosport, check it out over here.