In an interview with Worlds Factory, Deck13 Interactive engine/graphics programmer Michele Giacalone talked about why the PlayStation 3 and the Xbox 360 versions of the game were cancelled.
Originally, the game was planned to come out on those two systems and not on current-gen systems. Giacalone mentions that although it was challenging to switch development to the new systems, it was necessary to give the game the best possible graphics and overall quality.
Moreover, in order to achieve the best performance on the new hardware we decided to not maintain back compatibility with DirectX 9 and previous generation consoles. For example we dropped completely our deferred lighting renderer – necessary on the Xbox 360 – in favour of a full deferred rendering approach saving a nice amount of time in draw calls. Getting back to the question, we couldn’t have achieved such result on the previous generation hardware.
Lords of the Fallen is set to come out on October 28 for the PS4, Xbox One, and PC. Are you bummed that it is not coming out on the older consoles?
[Source: Worlds Factory]