Here’s the details for Everybody’s Gone to the Rapture, which follows the world ending 31 years ago:
Everybody’s Gone to the Rapture tells the story of the inhabitants of a remote English valley who are caught up in world-shattering events beyond their control or understanding. Made by The Chinese Room – the studio responsible for the hauntingly beautiful Dear Esther – this tale of how people respond in the face of grave adversity is a non-linear, open-world experience that pushes innovative interactive storytelling to the next level.
Over the course of the game, the player slowly pieces together the fate of the valley from the fragmentary memories of the people who made it their home. By finding and interacting with the traces of these lost lives, the player gradually learns about the stories and relationships of the inhabitants – how they lived, and how they died. All this is accomplished through revolutionary environmental storytelling – what you see and hear in Rapture is just as important as what you do.
While there will be a lot of news about Everybody’s Gone to the Rapture before launch – including a developer diary about how the ideas for this game came about, a mini-documentary, and more – Creative Director Dan Pinchbeck assures: “The mystery of what happened in Yaughton valley thirty-one years ago will remain buried in the empty fields and woods for you to discover.”
You can check out the new website for Everybody’s Gone to the Rapture over here.