Reportedly a 500MB download, bringing the total size of all updates to more than 10.7GB, Mortal Kombat X update 1.13 was released today on PlayStation 4 and Xbox One.
In terms of general fixes, NetherRealm Studios removed several possible online desyncs, corrected some brutalities that had issues with rollback, made some corrections to movelist frame data, and more, as you can see in the patch notes:
General Gameplay Fixes
- There is no longer an addition frame of input delay when simulate online delay is on and should now better match online play
- Removed several camera, sound, and particle glitches due to rollback
- Removed several possible online desyncs
- If a breaker is initiated while the attacker is below ground it will no longer animate faster than normal
- Some knockdown reactions now longer reset the buffered combo damage scaling used by unavoidable off the ground situations
- Fixed a bug which could cause controller configuration options to be reset for a round after a rollback in an online match
- The timer in survivor koth now starts at 150 seconds
- Corrected some brutalities which had some issues with rollback
- Made some corrections to movelist frame data
- Some hotfix changes from the previous patch are now being applied correctly
- AI tweaks for the kp2 characters
- Multiple attacks hitting on the same frame should no longer sometimes break though Sonya’s, Subzero’s, Triborg’s (CyberZero) X-Ray parry
There’s also a number of character specific changes included in the update, with most of the attention paid to the recent DLC characters. Here’s what’s changed for Alien, Bo’Rai Cho, Leatherface, and Triborg:
- Alien – Adjusted the collision of Towards+BK to no longer miss against some duck blocking characters
- Alien – Away+BK is no longer high attack immune for during its active frames
- Alien – Addressed an issue that was causing the opponents wakeup attacks to sometimes come out the wrong way after ending a combo in Tail Flip
- Alien – Adjusted Tail Flip to address it sometimes missing against some characters if they were duck blocking
- Alien (Acidic) – Can no longer win a round from poison damage
- Alien (Acidic) – Acid Blood is now +1 on hit (down from +11)
- Alien (Acidic) – Erosive Blood is now +8 on hit (down from +38)
- Alien (Konjurer) – Fixed a bug that caused Facehugger to sometimes remove Kung Lao’s hat for the rest of a round
- Alien (Tarkatan) – Reduced the meter gain on executing the Tarkatan Rush special moves
- Alien (Tarkatan) – Adjusted Away+BP to reduce it missing against some characters if they were duck blocking
- Alien (Tarkatan) – Straight Slice no longer builds meter on block
- Alien (Tarkatan) – Added 5 recovery frames on delayed Straight Slice on block
- Alien (Tarkatan) – Added 10 recovery frames on delayed Nail And Impale on block
- BoRaiCho – Adjusted Towards+FK to no longer miss against some duck blocking characters
- BoRaiCho – Reduced the stun length of Fart Cloud & Crop Duster by 39 frames
- Bo Rai Cho (Dragon Breath) – Added 10 miss recovery frames to Ground Blaze and it now has 2 active frames (down from 5)
- Bo Rai Cho (Dragon Breath) – Doing Ground Fire or Ground Blaze while in a combo adds some combo damage scaling
- Bo Rai Cho (Drunken Master) – Drinking no longer removes the full screen effects for Reptile’s (Nimble) Basilisk or Basilisk Runner and Jason’s (Relentless) Pursuit or Dark Pursuit
- Bo Rai Cho (Drunken Master) – Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range
- Bo Rai Cho (Drunken Master) – Doing Drink or Chug while in a combo adds some combo damage scaling
- Bo Rai Cho (Bartitsu) – Chaining Down+BK after a jump punch does the correct Bartitsu attack
- Bo Rai Cho (Bartitsu) – Adjusted the hit regions on Away+FK,FP+FK to hit more consistently after Away+FK hits from max range
- LeatherFace – Towards+BP is now +8 on hit (down from 13)
- LeatherFace – Towards+FK is now +15 on hit (down from 20)
- LeatherFace – Towards+BK is now +5 on hit (down from 15)
- LeatherFace (Killer) – Killing someone with Psycho Rush’s Meter Burn will no longer sometimes skip the Finish Him sequence
- LeatherFace (Butcher) – Skull Smash & Skull Fracture now have 8 startup frames (up from 6)
- LeatherFace (Butcher) – BP,BP is now +11 on hit (down from 21)
- LeatherFace (Butcher) – Towards+BP is now +12 on hit (down from 22)
- Triborg – FP is now +12 on hit (down from 19)
- Triborg – FP,FP is now +9 on hit (down from 19)
- Triborg – FP,FP,FP is now +15 on hit (down from 17)
- Triborg – Towards+FP is now +13 on hit (down from 20)
- Triborg – BP is now +14 on hit (down from 19)
- Triborg – Towards+FK is now +15 on hit (down from 20)
- Triborg – BP,FP is now +17 on hit (down from 24)
- Triborg – BP,FP,FK is now -1 on block (down from -6)
- Triborg – FK is now +12 on hit (down from 29)
- Triborg – Away+FK now has 15 startup frames (up from 11)
- Triborg – Down+FK is now +12 on hit (down from 18)
- Triborg – BK is now +12 on hit (down from 17)
- Triborg (CyberZero) – Towards+BP will no longer sometimes be missing it’s hit regions when canceled into from a run
- Triborg (CyberZero) – Ice Ball now has 26 startup frames (up from 21)
- Triborg (CyberZero) – reduced the stun frames on Ice Ball by 13
- Triborg (Cyrax) – Shrapnel-Port now has armor, does 5 more damage, and causes a different reaction on the 2nd hit
- Triborg (Cyrax) – reduced the stun frames on Net & Advanced Net by 30
- Triborg (Smoke) – will no longer be invisible for some frames when 2in1 cancelling Away+BP,FP or Towards+BP,FP into some background interactions
- Triborg (CyberZero) – doing Drone summon while in a combo adds some combo damage scaling
- Triborg (CyberZero) – doing Dive Kick while in a combo adds some combo damage scaling
- Triborg (Cyrax) – doing Bomb or Hover Bomb while in a combo adds some combo damage scaling
- Triborg (Cyrax) – Net & Advanced Net will now miss-fire out if a Bomb or Hover Bomb has hit in the same combo
- Triborg (Cyrax) – Hover Bomb will now miss-fire after 3 Hover Bombs have hit in the same combo
- Triborg (Cyrax) – Bomb will now miss-fire after 3 Bombs have hit in the same combo
- Triborg (Cyrax) – adjusted BP,FP,BP to prevent all 4 hits from being forced to be blocked against some characters
- Triborg (Smoke) – reduced the initial damage of Smoke Cloud & Smoke Bomb by 2 and increased the drop damage by 2
- Triborg (Smoke) – doing Dissipate & Evaporate while in a combo adds some combo damage scaling
- Triborg (Smoke) – Doing Fade-Port & Smoke-Port while in a combo adds some combo damage scaling
- Triborg (Smoke) – Smoke Bomb is now +5 on block (down from +8)
You can view the full list of patch notes by following the link below.
Meanwhile, on Twitter, Creative Director Ed Boon teased that there’s “big news coming as soon as tomorrow,” with an image of Mortal Kombat XL (above) showing in the tweet:
Big news coming as soon as tomorrow… pic.twitter.com/rPw7eEL88q
— Ed Boon (@noobde) March 29, 2016
When someone asked if rain was in the forecast, he replied, “No.”
[Source: WB Games Forums, Ed Boon (Twitter), Reddit]
Ranking God of War
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Ranking the Best and Worst of the God of War Series
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God of War: Ascension
Kratos' most recent adventure wasn't his greatest. God of War: Ascension is still a very good time, but it just felt like more of the same. Even the addition of multiplayer didn't make this feel like a fresh entry to the series. Here's to hoping that the next game changes things up in a bigger way.
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God of War
While it certainly wowed in 2005, the same can't be said today. Since it's the first game in the series, it makes sense that God of War is rough around the edges, and has aged more poorly than more recent entries. Some of the puzzles are more of a hassle than clever, and the level design can be tedious at times. While it's by far the most important game, it's simply not the best.
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God of War: Chains of Olympus
God of War: Chains of Olympus was a revelation on the PlayStation Portable. Players got to experience a full-blown console like experience on the go, and not a watered down version. Ready at Dawn did a fantastic job with each of the two portable games, but Chains of Olympus is the weaker of the two.
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God of War: Ghost of Sparta
Ready at Dawn was one of the PlayStation Portable's top developers, and God of War: Ghost of Sparta is their crowning achievement. The portable adventure told a more personal tale about Kratos than other entries have, and it was fascinating learning more about the enigmatic hero. It also featured some of the most fun skills in a God of War game which manages to get it into the top 3.
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God of War III
Kratos' first HD adventure was a great one. God of War III is graphically stunning, especially in the PlayStation 4 remastered version, and features some of the most epic moments in the series. Memorable boss fights, and a great ending scene brings this to number two on our list.
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God of War II
The last God of War game that David Jaffe worked on is also the best in the series. God of War II featured a much better story than the original game, and managed to build upon it mechanically. Everything that was good about God of War was great in God of War II.