With the launch of PlayStation VR just over a week away on
October 13, Sony has detailed the games that will be available on day one, as well as some of the titles releasing in the next few months.
Keeping in mind that this isn’t a 100% complete list and some of the release dates may change, here’s every PlayStation VR launch game in North America and Europe:
PlayStation VR Launch on October 13
PlayStation VR Compatible
100ft Robot Golf
Hatsune Miku: Project DIVA X
Hustle Kings VR
Super Stardust Ultra VR
Rise of the Tomb Raider (Blood Ties Chapter)
World War Toons (Open Beta)
PlayStation VR Required
Batman: Arkham VR
Fated: The Silent Oath
Harmonix Music VR
Hatsune Miku: VR Future Live
Here They Lie
Keep Talking and Nobody Explodes
Loading Human: Chapter 1
PlayStation VR Worlds
Resident Evil 7 Kitchen Demo (Europe only; North America gets it on the
demo disc) Rollercoaster Dreams (North America only)
RIGS Mechanized Combat League
The Playroom VR (free PlayStation Store download)
Until Dawn: Rush of Blood
Volume: Coda (free to everyone who owns Volume)
Some of the other PlayStation VR experiences available at launch on October 13 include Allumette, Hulu, Invasion!, Kismet, Littlstar VR Cinema, Vrideo, and Within. They all require PlayStation VR and are so far only confirmed for North America.
And here’s a list of some of the games coming to PSVR after October 13:
After PlayStation VR Launch
PlayStation VR Compatible
Pixel Gear – October 20
Moto Racer 4 – November 3
Call of Duty: Infinite Warfare (Jackal Assault) – Q4 2016
Robinson: The Journey – Q4 2016
Trackmania VR – Q4 2016
Resident Evil 7 biohazard – January 24, 2017
GNOG – Q1 2017
XING: The Land Beyond – Q1 2017
PlayStation VR Required
Carnival Games – October 28
Eagle Flight –
November 8 (digital), November 15 (retail) Star Trek: Bridge Crew – November 29 (digital), December 6 (retail)
Werewolves Within –
December 6 Star Wars Battlefront Rogue One: X-wing VR Mission – Holiday 2016
HoloBall – Q4 2016
How We Soar – Q4 2016
Pixel Ripped 1989 – Q4 2016
Proton Pulse – Q4 2016
Psychonauts in the Rhombus of Ruin – Q4 2016
Radial G – Q4 2016
Space Rift – Q4 2016
The Brookhaven Experiment – Q4 2016
Time Machine VR – Q4 2016
Weeping Doll – Q4 2016
Windlands – Q4 2016
VirZoom – Q4 2016
Viva Ex Vivo – Q4 2016
Golem – Q1 2017
Korix – Q1 2017
Megaton Rainfall – Q1 2017
Statik – Q1 2017
More games will be coming to PlayStation VR in the future, so be sure to check out
our hub and release date pages for details on future titles.
If you missed them earlier today, our reviews for
PlayStation VR, and Batman: Arkham VR, went live. Until Dawn: Rush of Blood
What do you think of PSVR’s launch lineup?
PS Blog (1), (2)]
PlayStation VR info dump
PlayStation VR - Everything You Need to Know
Introducing Sony's all-new platform.
What is PSVR?
Previously codenamed Project Morpheus,
PlayStation VR is the new head-mounted virtual reality hardware hailing from Sony. It’s designed to harness the power of the PS4 — and soon the PS4 Pro — in order to thrust players into the epicentre of action. Player movement is tracked using the headset’s on-board accelerometer and gyroscope, and nine positional tracking LEDs.
headset comes packing a 5.7 inch custom OLED display, which offers a resolution of 1920xRGBx1080.
Measuring 187×185×277 mm and weighing in at
around 610 grams sans cable, PlayStation VR was "engineered to be balanced, comfortable, and completely adjustable. It’s designed to feel like it’s not there – keeping you free from distraction as you explore new gaming worlds.”
will be $399 (€399/£349/$549 CAD) at launch, placing it into a similar bracket as the PS4. That’s a conscious decision by Sony, too.
“We wanted to make sure that we came out with a product that could be available to the mass, 36-plus million PS4 users out there. We think that pricing it similar to the price of a console is the right marketing space to be in. Luckily we have the engineers on board, led by the teams that created the PS4, that we’re able to realize that product with that quality at that price level.”
What Do I Need?
A PlayStation 4, for starters. Beyond that, a PlayStation Camera
is considered mandatory so that the PSVR is able to track your head movements, while PS Move and the Aim controllers are utilized by a select handful of games. Both of these peripherals can be picked up separately.
DualShock 4 Support as Standard
Though Move controllers are said to enhance the experience, offering more flexible and realistic control schemes, you can rest assured in the knowledge that all PSVR games will
support DualShock 4 at the outset.
“All PlayStation VR titles will support DualShock 4 controllers. However some game experiences will be enhanced with the use of peripherals such as Move or the recently announced Aim controller.”
What’s in the Box?
By parting with 399 of your hard-earned dollars, your PlayStation VR order will come packing the headset itself, a processing box, power cable, earphones, dual HDMI connector that links the headset to the PS4, an HDMI cable and a micro USB cable.
Sid Shuman of PS Blog
showcases all of the bells and whistles included in the PlayStation VR Core Bundle via this unboxing video.
Speaking of Boxes...
PlayStation VR’s processing box, a bite-sized unit that is around the size of your typical Wii, will
handle the bulk of 3D audio, among other technical feats.
It carries out object-based 3D audio processing (“really good and important to VR”).
It displays the social screen – undistorting the VR output for display on TV. Quality is lost in this process, so it scales the image up and crops it so you don’t see edges.
“Separate mode” – a completely separate audio and video stream you can send over to TV, as opposed to the mirrored social screen. It’s sent compressed to the PU and then uncompressed by the device and sent to the screen. We’re told that this was “an innovation that came quite late” in the development of the system.
It displays PS4’s system software interface in cinematic mode, handling the display of traditional 2D content.
All of the technical minutia you would ever need to know about PSVR can be found
Coming off the back of the PS4 Pro unveiling, Sony confirmed the existence of
new models of the PlayStation Camera and the DualShock 4. The latter of which retains the same form factor as its forebear only with a thin slit in the TouchPad to reveal the Light Bar from the front. As for the camera, it’s a slightly smaller model.
Recommended Play Area
Suggesting that people sit while
using VR headsets, in the graphic (left) Sony outlines the recommended play area for PSVR, adding:
"Limit your use of PS VR to within the Play Area. The height of the Play Area depends on the range captured by the camera. Clear an area larger than the Play Area of all obstacles before using PS VR and remain seated whenever possible. If an application requires you to stand while wearing, the VR headset, follow the application instructions carefully, and maintain awareness of your surroundings."
Adjustable Screen Size
Sony says PlayStation VR
can be played wearing glasses, but “there may be individual differences, basically users can play while wearing glasses.”
Cinematic Mode/Screen Mirroring
Cinematic Mode and the device's screen mirroring features ensure PlayStation VR doesn't always have to be an isolating experience.
By using “Cinematic mode”, users can enjoy various PS4 contents and features on a big screen in a virtual space such as PS4 games and videos.
PS VR can also be used to enjoy 360-degree photos and videos taken by devices such as an omni-directional camera.
last-minute addition of Tangentlemen's Here They Lie, PSVR's launch lineup in North America is currently comprised of:
Batman: Arkham VR Battlezone DriveClub VR EVE: Gunjack EVE: Valkyrie Fated: The Silent Oath Harmonix Music VR Headmaster Here They Lie Hustle Kings VR Loading Human: Chapter 1 PlayStation VR Worlds Rez Infinite RIGS: Mechanized Combat League SuperHyperCube Super Stardust Ultra VR Tethered The Playroom VR Thumper Tumble VR Until Dawn: Rush of Blood
Demo Disc Included
The number of games on disc included varies on a region by region basis, but rest assured that those vertical slices are designed to showcase “five minutes of awesomeness.”
Below, you'll find a breakdown of each region. You can, however, keep up-to-date with all new releases via
our dedicated page.
By and large, VR game prices will be markedly cheaper than your standard, $60 price tag. They'll range from meaty top-tier experiences in the vein of
Rigs ($50) to Batman: Arkham VR ($20) and other smaller, bite-sized titles.
Short, Immersive Experiences
While Sony has stressed that PSVR has attracted AAA support (more on that later), the experiences offered up PlayStation VR are more intense and slightly shorter to their console brethren. Sony boss Andrew House even
likened it to a theme park ride, stating:
“I’ve been very vocal that I tend to believe this generation of VR lends itself more to short-form content, than perhaps it does to long-form experiences. I don’t see that as a deficit or a negative. I tend to liken the VR experience more to something like a theme park ride, in that it’s short, but it’s very intense and it’s very enjoyable.”
Don’t be fooled into thinking that everything coming to PlayStation VR will be bite-sized morsels of content; even if major developers aren’t currently prepping standalone titles for the platform, many of this year’s releases will incorporate
some form of VR compatibility. Call of Duty: Infinite Warfare and Rise of the Tomb Raider are two such games.
Pre-Orders Blew Past Expectations
Soon after pre-orders opened back in March, multiple outlets including Amazon sold through their initial stock within minutes, while sales of the PlayStation camera ballooned 1000 percent. Pent-up demand for PSVR is palpable, it seems.
Supply Constraints Inevitable
supply constraints are almost certainly inevitably, though we’ll not know the extent of those limitations until release. A good problem for Sony, of course; not so much for those who’ve yet to pre-order.
“We have growing confidence that we’ll be supply constrained with this product, but we’ll do our very best to meet demand. Virtual reality is a medium that’s in its infancy. With such a nascent, very new form of storytelling, it’s difficult to predict what user uptake is going to be.”
Why We’re Excited
present to you five reasons we're excited to strap on PSVR and dive directly into the game.
Sony currently has
no plans to bundle together the PSVR and PlayStation 4. That could change further down the line once both systems become slightly cheaper.
starting to appear in the wild, meaning we're fast approaching release date. As for our review, it'll be handled by PSLS' founding father, Anthony Severino.