With Titanfall 2 set to be available tomorrow, some shooter fans might be wondering why EA is releasing two of its biggest first-person shooters, Battlefield 1 (October 21) and Titanfall 2, so close to each other, and with Call of Duty: Infinite Warfare out just a week after.
During the Titanfall 2 review event, PlayStation LifeStyle managed to corral Respawn Producer Drew McCoy and ask him a bunch of questions regarding Titanfall 2. One of the things we asked, understandably, is Titanfall 2’s release date and whether it was a decision made solely by EA, or if they had a hand in it.
PSLS: How satisfied are you with Titanfall 2’s release date? Was EA the decision maker with that, or did you guys have a say in that?
Drew: I actually don’t know where the decision came from. I just know it was locked in a long time ago and there was no changing it. I’m not really worried about it. We tried not to [worry] really…When you care about what other games are doing, when they’re releasing [, you worry]. At the end of the day, we’re releasing a game that we’re happy with, and we enjoy playing, that we’re proud of. As long as we’re doing that, I think we’re gonna find an audience. It doesn’t really matter when it comes out. A good game gets noticed.
Given how good Titanfall 2 is, Respawn might be on to something, no? Regarding EA, it could very well be that the publisher wants to corner the shooter market even more, and thought that for those players not looking to pick up Battlefield 1, they’d opt for Titanfall 2 instead.
Do you think EA made the right decision or should one of their games have been delayed instead as to not cannibalize each others’ sales?
Stay tuned to our full interview with Respawn where we talk about all things Titanfall 2 multiplayer soon.
Respawn: Titanfall 2 Release Date Was "Locked a Long Time Ago," "No Changing It" - PlayStation LifeStyle