It’s not every day an MMO (which is what Destiny fundamentally is) announces a sequel and for a developer like Bungie, there are a number of decisions that have to be made including what will happen to the progress of players of the first title.
In the case of Destiny 2, Bungie has decided to wipe the slate clean and have players start from scratch. In a talk with VG247, Destiny 2 Project Lead Mark Noseworthy explained the company’s decision to force everyone to start their journey again.
This allows us to really break some bones with the game design. It also creates this excellent conversion point for new people, and the people who are playing Destiny 1 the day before Destiny 2 comes out, they can all play together. We think it’s more important that everyone starts from a clean slate.
We want everyone in the same spot. Going on that journey, becoming powerful again, getting knocked down and building yourself back up, it’s really compelling.
By making that brave decision it allows everyone to have that compelling journey.
While many may be upset at the notion of leaving three years’ worth of grinding and leveling behind, there is some consolation to players of the first Destiny as they will have the option to bring their class and subclass over to Destiny 2 as well as some character personalization.
Destiny 2 is set for release on September 8, 2017, for the PlayStation 4 and other platforms. Check out our preview of one of the new game’s Strikes here and watch out for our own interview with Bungie going online tomorrow.