Crash Bandicoot N. Sane Trilogy releases towards the end of this month and while it’s understandably going to attract long-time fans of the series, developer Vicarious Visions wants to ensure that its appeal goes beyond the nostalgia factor. In an interview with GameSpot, Creative Director Dan Tanguay said that one of the challenging aspects of development was ensuring that the game accommodates its old and new audiences both.
We wanted to broaden Crash’s appeal, so we had to keep in mind the new audience that might’ve never played these games before. It was important for us to consider that audience and how they might react to any decision we make. As a result, whenever we made a decision, we had to constantly ask ourselves: “But who are we making this decision for?” In the case of, say, remastering cutscenes, that’s a no-brainer. We remade those to make them enjoyable [to] everyone, but we also made sure to craft those scenes so they could hit the nostalgic Crash audience square in the feels.
When asked if we’ll see another game in the future, Tanguay said that Vicarious Visions wants Crash to “return to the mainstream conscience.” The developer hopes to create new fans with the upcoming title and is waiting to see how well it sells.
We want him [Crash] to be in everyone’s homes again and to create new fans with this collection and the work we’ve done on Skylanders Imaginators with the Crash Action pack. Would we love to see another Crash game? A new one? Absolutely, but we’ll have to wait and see how this one sells and what the people above me decide.
For the full interview, follow the link below.
Crash Bandicoot N. Sane Trilogy releases on June 30 for the PlayStation 4.