Crytek’s Hunt: Showdown impressed at E3 2017 when its monster hunting first-person shooter had its gameplay debut. The game has changed a lot since it was originally planned to be a Darksiders successor, and Crytek has released a new dev diary over at their official blog. It takes a look at the game’s development, and shows how far the game has changed over the years.
Here’s how Crytek introduced the video
Though our Hunters would have known little about the technology of moving pictures—motion picture cameras were first invented in 1890, if the historians can be believed—let us stay, for a time, in the year 2017, where we can watch Hunt: Showdown developers discuss the past, the present, and the future of the upcoming PvPvE monster hunter on which they currently toil.
It is on the first page of that history that our dev diary begins, at a time when Hunt: Showdown was called Hunt: Horrors of the Gilded Age and was being developed in Austin, Texas. Level Design Director Chris Auty, Audio Director Florian Füsslin, Creative Director Magnus Larbrant, Junior Producer Richard Miller, Producer Fatih Özbayram, Lead Artist Marcel Schaika, and Lead Designer Dennis Schwarz explore the game’s development history, the decision-making process that led to its change of direction, and the kind of strategies that will keep a player alive, once they are given a chance to face the monsters of the swamps.
Check out the dev diary below:
Hunt: Showdown is currently in development for PlayStation 4, Xbox One, and PC.