Detroit: Become Human Director Didn’t Want to Use Existing Issues “In a Game That Is Still Entertainment”

Speaking with Official PlayStation Magazine in their September 2017 issue (via WCCFTech), Quantic Dream Founder David Cage said he wants to make sure “there is no ambiguity and our meaning is absolutely clear” when it comes to the violent subject matter within Detroit: Become Human.

Cage continued by saying that he cancelled two scenes that he felt could’ve been misinterpreted:

Honestly, I cancelled a couple of scenes where I felt the meaning could be interpreted wrongly. It was a very interesting thing for me because it made me realize that with Detroit: Become Human, that we are dealing with very meaningful things and that you need to be careful and be respectful and pay attention to what you have to say.

And that was scary but at the same time, once the fear has gone, you say, ‘Wait a second, I’m working on a video game, it’s meaningful, it’s important, it has something to say, it needs to be respectful, I need to pay attention to everything, but at the same time I’m talking about something.’

He finished up by mentioning that Detroit’s still just a game, so “there was no way I wanted to use existing issues in a game that is still entertainment,” regardless of how much passion and honesty they put into it. “There are some very serious things happening and we didn’t want to ‘use’ them, so we had many conversations about that,” he said.

In our E3 2017 preview of Detroit: Become Human, we noted that “the demo we saw helped to alleviate some of the hesitation I felt” after watching the press conference trailer. Eurogamer also weighed in on Detroit’s E3 demo, which they walked away from suspecting Detroit “will be an android resistance game with nothing to say, a game that you’ll no doubt enjoy if you liked Heavy Rain.”

Detroit: Become Human releases in 2018 for PS4.

[Source: Official PlayStation Magazine via WCCFTech]