We'd expected more of the team behind the Saints Row games. They tried something new by offering a cadre of characters to play as, but forget to make Agents of Mayhem's open world interesting or meaningful at all. Read our review of the game.
Microtransactions and loot crates have largely coincided comfortably within games for years now, but 2017 was the year that gamers got pushed too far. Between EA and Battlefront II, and WB with Shadow of War (among other publishers and games), it's been a contentious year for how games monetize content.
It wasn't just the lackluster animations that left us disappointed with Mass Effect Andromeda. By trying to separate itself from the original trilogy, it effectively created a game with an uninteresting plot, lackluster characters, and no reason to bear the Mass Effect title. Read our review.
The breakneck pace of Sony press conferences has become little more than a YouTube playlist of game trailers. While that may get a lot of fans excited, it takes much of the heart and humanity out of the games by not allowing for each one to breathe, and letting the developers talk a bit about them. Sure, Sony's got a lot of games coming to PS4, but we want to know the quality, not the quantity that you can stuff into a 90 minute trailer reel.
Knocking a huge blow to Dead Space fans hoping for a revivial, EA closed Visceral Games and shifted the Star Wars game they were working on to another studio. Reason? They cited single-player games not being a viable option anymore.