Respawn Entertainment’s massively popular battle royale game, Apex Legends, is set to receive yet another update that will focus on balancing some of the game’s Legends and weapons. The latest patch dropped on April 16, 2019 at 10 am PT/1 pm ET, and it features the first ever Battle Pass XP boost event for Apex Legends. Now you can play on a more level playing field and earn more experience in the process.
The Battle Pass XP boost event will be running from 10 am PST on April 16th, through 10 am PST on April 18th. Your first top five of the day (meaning you and your team place in the top five or better in a match) will grant you one full Battle Pass level.
We’ve got a patch going live today at 10am PST introducing balance changes to some Legends & weapons and kicking off our first Battle Pass XP boost event. Check out the full patch notes here: https://t.co/gI7rv7Tnig pic.twitter.com/4Qtx8yQ7BJ
— Apex Legends (@PlayApex) April 16, 2019
Apex Legends‘ latest update is also adding a passive buff to both of the game’s “Thicc Bois.” It would appear that Gibraltar and Caustic were being dominated on the battlefield, due to their large hitboxes. As such, they will both receive the “Fortified” perk. The “Fortified” perk will grant a 10% reduction to all damage taken and is a passive perk, meaning it is active at all times. Respawn is also making changes to Gibraltar and Caustic’s abilities to ensure that they are viable options in-game. Gibraltar’s Gun Shield health is being increased from 50 to 75, and Caustic’s Gas Damage will deal four damage per tick compared to the previous one. Caustic’s Ultimate Throw distance was also increased from 28 meters to 32 meters. This should even the playing field for people.
When it comes to gunfights, Respawn will also be re-balancing some of the weapons to provide a better experience for players in this update. Some of these changes include a slight nerf to the Spitfire’s damage and an increase to the damage dealt by the Havoc’s charged beam. Sniper rifles will also see an increase in the damage dealt by leg shots, to ensure that you aren’t penalized when missing shots on a moving target at range.
The full list of patch notes are as follows:
G7 SCOUT / TRIPLE TAKE / LONGBOW DMR
Lowered leg shot damage reduction: 25% -> 10%
Reduced base weapon sway by about 33%
Reduced base sway speed by about 25%
- Increased fire rate 1.2 -> 1.6
Base mag increased: 5 -> 6 rounds
Common mag extender increased: 6 -> 8 rounds
Rare mag extender increased: 8 -> 10 rounds
Epic mag extender increased: 10 -> 12 rounds
- Increased base magazine size: 25 -> 32 rounds
- Reduced cost per shot: 5 -> 4
- Increased close range damage: 55 -> 60
- Increased damage at range: 45 -> 50
- Close range damage falloff increased: 35m -> 75m
- Ranged damage falloff increased: 75m -> 125m
Base mag reduced: 6 -> 4 rounds
Common mag extender reduced: 8 -> 6 rounds
Rare mag extender reduced: 9 -> 8 rounds
Epic mag extender reduced: 12 -> 10 rounds
- Reduced base damage: 20 -> 18
- Common mag extender reduced: 45 -> 40 rounds
- Rare mag extender reduced: 55 -> 45 rounds
- Epic mag extender reduced: 60 -> 55 rounds
ADJUSTMENTS TO GOLD WEAPON ATTACHMENTS
Now has Turbocharger
Now has 1x-2x variable holo site
- Now has 1x-2x variable holo site
- Now has digital threat
- Increased the speed of the ship by about 50%
- Fixed UI bug where the wrong percentage would be displayed for all boost badges
What do you think of the changes in Update 1.1.1? Let us know in the comments below!