far cry 6 delayed

Far Cry 6’s PS5 and Xbox Series X Versions Won’t Have Ray Tracing

Ubisoft 3D Team Lead Programmer, Stephanie Brenham, told Wccftech during a recent interview that Far Cry 6‘s PlayStation 5 and Xbox Series X versions will not feature ray tracing.

Ray tracing in Far Cry 6 is exclusive to PC because on consoles, Ubsioft’s “objective has been to take advantage of new hardware capabilities, optimizing performance targeting 4K and achieving 60 frames-per-second, for instance, all while ensuring new game features, like our dynamic weather system, are supported on all platforms.”

Furthermore, neither of the consoles will get the AMD FidelityFX Super Resolution (something that has been implemented before on the PS5) in Far Cry 6 because Ubisoft partnered with AMD to specifically develop the feature for PC.

In the same interview, Ubisoft lauded next-gen SSDs, stating that they are one of many new features that “contribute to a new level of quality that should define a next-gen experience.”

“SSDs are probably the most immediately striking difference,” said Brenham. “Loading in moments rather than minutes is obviously fantastic and it also gives us a different paradigm compared to older console’s HDDs.”

Far Cry 6 will release on October 7th. An overview is as follows:

In Far Cry 6, players are immersed in the adrenaline-filled, chaotic world of a modern-day guerrilla revolution. Engage Antón’s regime in intense combat through lush jungles and decaying cities as Dani Rojas, a local Yaran swept up in the revolution. To even the odds against Castillo’s military, you’ll have to adopt the “resolver” philosophy of using what you have to make what you need, employing an arsenal of unique and surprising new weapons, vehicles, and animal companions to ignite a revolutionary movement that will burn the tyrannical regime to the ground.

Check out a new trailer below.

[Source: Wccftech]

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