People Can Fly will no longer focus exclusively on the development of AAA games. According to a report by GamesIndustry.biz, the developer will change its strategy to include AA games alongside AAA shooters. To reinforce the final part, People Can Fly has released yet another patch for its most recent release, Outriders.
The aim of People Can Fly’s AA titles is that they will be “characterized by a shorter development time, lower budget and smaller scope.” People Can Fly has no intention of compromising on quality though, and they’ll get the same amount of care and attention as their AAA games. Beginning in 2024, the developer aims to release at least one AA title per year. To maintain this release schedule, People Can Fly will be looking to collaborate with new teams or even acquire new studios. They currently have seven studios across the world, including the UK, US, Canada, and the studio’s native Poland.
The developer is also working on multiple AAA projects right now. One of these is ongoing support for the multiplayer shooter Outriders, which received another patch this week. They’re currently working on a bigger update that is “a little way away” and will include changes to the Moaning Winds and Fortress mods, as well as Legendary Armor sets. For now, this week’s Outriders patch made changes to the backend infrastructure and the following fixes:
Outriders Update Patch Notes – September 28
- Fixed an issue that could cause players to stutter when entering the drained lake during the third enemy encounter in the Scorched Lands expedition.
- Fixed an issue that could cause the game to stutter when engaging Crawlers in battle during Expeditions
- Fixed an issue that would force matchmaking privacy setting to default to “Open”. The privacy setting should now remain “Closed” when set. This should help further reduce AFK matchmaking.
- Added an AFK status for players on friends lists
- Fixed a bug that could cause client shots to sometimes deal no actual damage to enemies.
- Further improved the visibility of the Brood Mothers Surge AOE skill limits.
- Changed the behaviour of the Devastator’s Impale, so that the game will detect impaled enemies as dead even before they disappear.
- The Devastator’s “Reflect Bullets” skill will now protect from Sciathan projectile attacks.
- Fixed a bug that could cause the Pyromancer’s Phoenix Nesling passive to restore 100% rather than 50% of Health while in Multiplayer.
- Fixed a bug that could cause players to be teleported back into cover if they used Thermal Bomb shortly before exiting cover.
- Fixed a bug that was preventing players from reviving themselves and other players after using the Trickster’s Borrowed Time skill.
- Fixed a bug that could prevent Devastators from being able to consistently dodge if they had the Auto Reflect mod active.
- Fixed a bug that could cause the Plague Sower and the Cannonball Legendary Sets to not retain their set bonus after a transition.
- Fixed a bug that could cause the Technomancer’s Plague Sower set bonus to not proc consistently.
- Fixed a bug that could cause certain mods like “Grand Opening” to not proc if the player was on their last magazine.
- Fixed a bug that could cause certain ammo related mods to retain their effects, even after having been replaced, thereby leading to inconsistent gameplay. This issue would previously resolve itself when returning to the lobby. Affected mods included Brain Eater, Clip of Amalthea, Perpetuum Mobile, Vampiric Mag, Toxic Lead, Reforging Bullets.
- Fixed a bug that allowed the mod “Unstoppable Force” to be stacked with itself.
- Fixed a bug that could cause shards invested in sidearms/second primary weapons to cause inconsistent behaviour on the primary weapon.
- Resolved an issue that prevented secondary characters from picking up Journal Entries if they had already been collected on a different character.
- Crash fixes
- Other minor bug Fixes