Entire Damnation Development Team Gets Booted

July 1, 2009 Written by Draisey

Codemaster’s Damnation was released with agony, rather than fanfare, having suffered through behind-the-scenes disputes between Blue Omega and two subcontractors, as well as poor sales and horrifically bad reviews. But the team at Blue Omega Entertainment just got slapped with something even worse. Pink slips.

When a game performs poorly from both a sales and critical standpoint, it’s expected that some cuts will be made. But when programmer Geoff Rowland stated last week that “The entire Blue Omega team was laid off today”, it was clear that Codemasters was very unhappy with the team’s final product.

So just how bad was Damnation? Check out the gameplay footage below and see for yourself. You’ll swear you were watching a low-budget PS2 title in action.

[Source 1]
[Source 2]