Matt Hazard Devs Have Small Ambitions for PSP

September 22, 2009 Written by Richard Allen

vcs_logo2_200x200Vicious Cycle Software’s Vicious Engine to Assist Development for “Minis” Initiative on PSP

Vicious Engine Readily Available for Developers Targeting PSP “Minis” Development Program

Vicious Cycle Software, a premier developer of interactive entertainment and game development technology, today announced an agreement with Sony Computer Entertainment Europe (SCEE) to provide Vicious Engine, the leading middleware solution, to game developers creating content for SCE’s PSP™ (PlayStation® Portable) “minis” initiative. The partnership will enable game makers to create quality downloadable titles both quickly and cost-effectively for the PSP “minis” program, which launches on October 1, 2009 in Europe and the PAL territories, North America and Asian countries and regions.

“Everyone here at Vicious Cycle understands the challenges and expenses involved in video game development, we’re confident that SCE’s ‘minis’ program for PSP will make it easier and more manageable for both mid-sized studios and independent developers to design their dream game and introduce their work to a wide audience of players worldwide.”
– Eric Peterson, president and CEO of Vicious Cycle Software

“We needed a company that really understood the PSP platform, and the team at Vicious Cycle Software was ideally suited for the task, the Vicious Engine was the first commercially available game development platform to specifically support PSP, and that dedication to providing a high-quality handheld development environment has only grown stronger over the years.”
– Zeno Colaco, Vice President, Publisher and Developer Relations, SCEE

The adaptable, easy-to-learn Vicious Engine has been used to design games of every style, from adventure/platformers like Dead Head Fred to instructional titles like Hilton Hotels’ Ultimate Team Play and addictive casual games like Puzzle Quest: Challenge of the Warlords™. Vicious Engine 2 (Ve2), launched in early 2009, brings the same power and ease of use to the current generation of consoles with a number of new and improved features.

Ve2 made its retail debut in Vicious Cycle Software and D3Publisher’s Eat Lead: The Return of Matt Hazard™, a third-person shooter with a sense of humor, released this past March across current-gen console systems.

More information about Vicious Cycle Software and the Vicious Engine can be found at and