Dragon Ball: Raging Blast 2 E3 Impressions

July 4, 2010 Written by Josh Fernandes

It’s time to go super-saiyan. Goku, Vegeta, and others are back for the second installment to the Dragon Ball: Raging Blast series. Dragon Ball: Raging Blast 2 will feature all the same fast-paced fighting of the first game, with an updated roster, arenas, moves, and special abilities.

It’s probably been about ten years since I laid my eyes on anything Dragon Ball related, so it was nice to finally get my hands on this game. There were two different locations available during the demo, Kami’s lookout and Namek. Both locations had great detail to them and were well designed. On Nemek, I could even go under the water and fight down there. It was a little bizarre at first to see Krillin just hovering under the water as I fought Frieza, but I didn’t stay long before getting blasted out.

The gameplay was extremely fun. As with other Dragon Ball games, you can fight on the ground or in the air. Transferring between the two is completely seamless and navigating around the map is just as easy. The camera, for the most part, did a good job of keeping all the action in frame. There was one instance on the Kami map when the camera focused on just me, but that was because I decided to see how low I could fly. Once the camera popped back out to where I could see things, it was cool to be fighting underneath Kami’s lookout.

Of course, this wouldn’t be a Dragon Ball game without the special moves. Krillin can do his saw-blade thingy, Goku can fire off his kamehameha, and virtually every other power from the series from the game will be in the game. With Dragon Ball: Raging Blast 2 sporting 90 characters, 20 of whom are new to the series, you can be sure that there will be tons of energy-related mayhem.

After playing Dragon Ball: Raging Blast, I can’t wait to get my hands on it again so I could play some more. Sure, I lost more matches than I won, but it was still tons of fun.