Ubisoft Stresses Value of Splinter Cell: Blacklist’s Non-Lethal Combat
Ubisoft has stressed the value of Splinter Cell: Blacklist‘s non-lethal combat attributes.
Splinter Cell: Blacklist‘s E3 showing undoubtedly included lethal combat, but Ubisoft community developer Zack Cooper has explained how players also have access to non-lethal attacks to deal with enemies in a dev diary video.
Cooper said players enabling non-lethal attacks is as simple as having protagonist Sam Fisher’s knife being put back into his inventory. Consequently, hand-to-hand take-downs will be toggled. Also, there are higher rewards associated with taking out Fisher’s enemies quietly; the title’s economy system will deliver an increased amount of rewards if players can take out enemies via either lethal or non-lethal force.
If you approach a guy, no-one has seen you, you take him out whether it be through a kill or a KO, you will be rewarded handsomely. We can’t really talk about the extent to which that plays to the stealth element, just know that it’s one of the many ways that we are indeed emphasising the importance of stealth.
Splinter Cell: Blacklist is due for a launch during spring, 2013.