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Capcom on Trying to Make Resident Evil 6 for Everyone: “I Don’t Know That it Worked Out Exactly the Way we Hoped”

February 14, 2013 Written by Jason Dunning

One of the issues with Resident Evil 6, and Resident Evil in general, is that there was just too much going on at one time and it didn’t all work as well as it should have. Where Resident Evil 6 had four separate campaigns when it launched in October 2012, complete with lesser quality gameplay, the Resident Evil franchise saw three releases in 2012, RE6, Resident Evil: Revelations on 3DS (now coming to PS3 in May), and Resident Evil: Operation Raccoon City.

It seems that Capcom is somewhat aware of the deluge of Resident Evil recently, with Christian Svensson, Capcom’s VP of Strategic Planning and Business Development, telling RPS about 2012 and the future of the series:

I wouldn’t say [we released] too many. Revelations, Operation: Raccoon City, and Resident Evil 6. So it was a lot in 12 months. And then we’re bringing Revelations to consoles and PC in a few months. But after that, you’re going to see us scale back, take stock of what worked and what didn’t work, and think about what the future of the franchise is.

After Christian explained that there are so many different Resident Evil fans, with those who enjoyed RE 1, 2, 3, Code Veronica and Zero, then those who liked RE4, 5, and 6, he talked about how that will influence future titles:

The hard part is taking all these things and figuring out how to make something for everyone. That was especially the aspiration of RE6. I don’t know that it worked out exactly the way we hoped, but moving forward, I think you’re going to see a bit more focus – as opposed to trying to be all things for all people.

Personally, I’d like to see a Resident Evil that is a direct sequel to RE4, just starring Leon, but feel free to let us know in the comments what you’d like to see Capcom do with Resident Evil.

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