Infinity Ward: A Call of Duty: Ghosts Trilogy Isn’t “Fully Planned Out”, Space Multiplayer DLC Map “Would Take Months”
CALL OF DUTY: GHOSTS ENDGAME SPOILER AHEAD
When it comes to the Call of Duty franchise, sequels are commonplace. Just this generation we’ve had Modern Warfare, Modern Warfare 2, and Modern Warfare 3, along with Black Ops and Black Ops. For those of you who have already beaten Call of Duty: Ghosts (it only takes about 5 hours), you’ll know that the finale is open-ended, which seems to indicate a possible sequel upcoming.
Not as much as you might think. We obviously made the ending… but a lot of that came from very close to the end of development. So it gives us a sort of stepping stone to the next game, but the full context of that story to come is being worked on as we speak. But no, it’s not fully planned out. It’s just seeding an idea, but we don’t know what the plant is going to look like in the end.
Rubin was further asked if it was going to be a trilogy, or just two games:
Don’t know. Actually don’t know. Until we start finishing up this story…
Switching to space, Mark answered whether we might see a DLC map entirely in space:
We could do it, but I don’t know… will it be fun? And this is the party pooper version of the answer: you have to measure effort versus payout. Would it be worth that amount of work? Which involves rewriting all the scripts for all the Kill Streaks, potentially creating new art assets for all the Kill Streaks – which would take months – to make one level that’s in space.
While Rubin wasn’t really able to weigh in on the PS4 vs. Xbox One power differences due to NDAs, he did talk reference Shinji Mikami’s comment about the systems being identical by replying, “I would say that’s a bit inaccurate, but I wouldn’t be able to tell you any detail of why that’s inaccurate.”
What do you think the odds of seeing Call of Duty: Ghosts 2 in 2 years are? Would you call it Call of Duty: Ghosts Boo? Let us know in the comments below.