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The Last of Us: Remastered’s Character Models Are “On Par” With the PS3 Version’s Cutscenes

May 8, 2014 Written by Jason Dunning

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Shedding some more light on The Last of Us: Remastered, coming out this summer on PS4, is Creative Director Neil Druckmann. In the latest issue of EDGE magazine (via Videogamer), he talked about the improved visuals of the game on PS4, revealing how the character models will be on par with the PS3 version’s cutscenes:

We brought in all the hi-res models, and then it’s on par with what you saw in the cutscenes. There’s an improved lighting model. After that, we started looking across the board; enemies look a little blurry up close, so that was pretty easy. We ramped those up and saw a pretty significant difference.

Our cinematics are now running at 1080p and 60fps, and that involved rendering them all from scratch. It’s interesting that now [instead of a technical bottleneck], the bottleneck is: Can we fit all this on the disc?

Utilizing the DualShock 4′s touch pad is also something Naughty Dog is looking at, but they “don’t want to deviate from what made The Last of Us so great.” As well, Druckmann would like to offer the option “to switch which triggers you use to shoot and which ones you’re using to listen and crouch.”

When The Last of Us Remastered gets an official release date, we’ll let you know.