Child of Light Profitable Enough to “Have Been Able to Fund a Sequel”

November 20, 2014 Written by Jason Dunning

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Launching earlier this year to positive reviews, Child of Light from Ubisoft has become profitable.

Marking an experimental smaller project from the company, Far Cry 3 Creative Director Patrick Plourde revealed at the GameON: Finance conference in Toronto today that Child of Light actually made enough money to fund a sequel:

It’s not as profitable as Assassin’s Creed is profitable, but it’s profitable enough that we would have been able to fund a sequel. Or if it had been my company, I would be driving a Ferrari and doing donuts.

He added that the budget of Child of Light was “a couple of million,” and there was a maximum of about 40 people working on the game due to the porting process for six platforms at once.

Plourde continued by revealing that he didn’t want to make Far Cry 3 initially, but Ubisoft said, “‘Pat, if you do that and help build that brand, we’re going to give you a free shot at the game you want.'”

Moving away from profits, Plourde discussed how he’s been touched by all the e-mails and blog posts about how the game helped people through tough times:

That’s something that I hadn’t been able to achieve working on blockbuster AAA games. Now I’m really, really proud of being able to help people in their life through our medium, which is gaming. That makes the whole thing for me worth something.

Are you one of the people who helped Child of Light become profitable?

[Source: Games Industry]