After Bungie teased it for the last few weeks, Destiny update 1.1.2 is available to download today on PlayStation 4, PlayStation 3, Xbox One, and Xbox 360. As Bungie added, “Update 1.1.2 will make its way to all platforms gradually over the next few hours. Thank you for your patience.”
As a result, “Players will be returned to the title screen from their activities and then be required to log in to Destiny again after installing the patch.”
With update 1.1.2, you’ll see a Vault Capacity increase, colorblind support, audio controls, item lock, suspend/resume optimizations on PS4, and much more.
Here’s the full list of patch notes, as detailed by Bungie:
Spotlight Improvements & Additions
- Vault Capacity increased to 24 Armor Slots, 36 Weapon Slots, and 24 General Slots
- Disabled gear comparison in Vault on Xbox 360 & PS3 platforms to account for additional slot memory
- Colorblind support (deuteranopia, protanopia, tritanopia) added for highly color-driven gameplay elements: Motion tracker, Loot drops, Shield energy, Item categories
- Audio Controls are now available in the Settings menu: Volume control, Music toggling
- Item Lock now allows players to prevent gear and weapon items from being accidentally dismantled
- The purple ball has been reborn in the tower as an interactive sphere with a parallaxed energy core that grows with object velocity and tints based off time of day
Weapons
General
- Fixed a bug that caused a player to lose ammo when switching weapons while dead
- Fixed a bug where ammo consumables did not reliably replenish ammo
- Pocket Infinity behavior is less likely to fail during edge case conditions
- 4th Horseman weapon stats restored to original intended values
Perks
- Updated Thorn’s first-person player feedback poison effect
- White Nail perk no longer triggers on immune targets
- Defensive Reflex (Don’t Touch Me) perk no longer triggers on throwing knives
- Performance Bonus ammo on Fusion Rifles reduced to match Shotguns and Sniper Rifles
- Fixed an issue introduced in 1.1.1 that allowed Ice Breaker to persist ammo after respawn
World
- Players can now choose to wear their helmets in social spaces
- Quest loot pyramid baubles are now easier to spot
- Added Quest indicator badges to the Tower when a Quest is either completed and ready to turn in
- Increased Crota’s Bane Reputation rewards on Eris Morn’s bounties
- Fixed a bug where Major Thralls had two jaws and two left hands
- Fixed a bug where player’s equipped items did not receive experience from completing missions
- Fixed a bug where the Black Garden Level 30 Featured Story was incorrectly listed at Level 28
- Fixed a bug where Heavy Ammo consumables were not available for purchase from Xûr
Strikes
Cereberus Vae III
- Valus Ta’Aruc’s strength has been reduced by 33%
- Reduced the number of Major combatants in the Valus Ta’Aurc fight
Dust Palace
- Dust Palace: Reduced the number of Major combatants in the Psion Flayer fight
- Dust Palace: Lowered the strength on the Psion Flayers’ shields
Raids
Vault of Glass
- Vault of Glass will no longer display a highlighted activity notification despite players best efforts to remove it
- Fixed a bug where splash damage could penetrate the Aegis bubble
- Shield Relic melee attacks now land Minotaurs more consistently
- Improved issues associated with walking through the teleport
Crota’s End
- Crota will now wait until fully standing before a sword attack
- Fixed a bug where the sword immediately despawned after killing a swordbearer
- Swords will now last a full 30 seconds after being picked up
PvP
General
- Greatly reduced the weighting of Blind Watch and Firebase Delphi in Control, Iron Banner, and Inferno Control playlists
- Fixed a bug where a player that was killed by an enemy could commit suicide and be revived for points
- Fixed a bug that prevented players from receiving points for neutralizing a control zone
- Fixed a bug where capture points were not properly disabled after the game ends
- Added incremental revive timers to Skirmish and Salvage: Each time a teammate revives you, it takes longer before you can be revived again (currently +5s each revive)
- Stopping Power now requires Shotgun kills instead of sprees
- Target Practice now requires Hand-Cannon kills instead of sprees
- Electrocutioner now requires Fusion Rifle kills instead of sprees
Maps
- Anomaly: Added invisible physics over the pool table to keep people from hiding
- Shores of Time: Added kill volume to the open edge of “A” cave in to keep players from hiding
- The Burning Shrine: Moved the spawn point to fix camera view
Ammunition
- Crates are now visible for all players long before they are available to pick up, with a countdown timer added to show when they will arrive
- Guardians no longer drop Special ammo on death
- Lowered the amount of Special ammo picked up from crates (from 50% to 25%)
- Special Ammo crate respawn time raised (from 45 seconds to 120 seconds)
- Increased drop radius when a friendly picks up a Special crate (from 20 meters to 100 meters)
- Slightly increased interaction time on Special Ammo crate (from 0.1 seconds to 0.8 seconds)
- Reduced the number of Special crates on the maps and relocated them (from 6-8 crates to 3-5 crates)
- Special and Heavy ammo bricks now despawn when a player dies or on a timer (20 seconds for Special, 30 seconds for Heavy)
- Heavy ammo now lets everyone know which player or Faction picked up ammo
- Increased warning time on Heavy ammo (from 10 seconds to 15 seconds)
UI
- New visual treatment to Quest nodes and nodes that involve Quest activities or steps
- Players can now click the left stick to hide the UI when inspecting items, for screenshotting/sharing purposes
- Fixed a bug where precision kills did not appear correctly in the PGCR
- UI flyouts are now easier to navigate (i.e. “Amazon Flyout Menu”)
Audio
- Fixed an issue where Stealth Vandal audio was being suppressed by gunfire or other loud sounds
- Titan Ward of Dawn now has audio indicators at low energy so players can more easily read when it will time out
- Players walking into enemy Wards of Dawn now hear a sound when blindness is applied
Companion
- Fixed issue where Combined Arms Grimoire card was pointing to the wrong unlock conditions
- Fixed issue where Grimoire cards were awarding the incorrect number of Grimoire points
Technical
- Fixed a rare soft-lock when a player’s internet connection drops
- Clarified error that displays when user has insufficient hard drive space
- Better handling of rest mode/resume on PS4
As we learned yesterday, the House of Wolves expansion launches this May, but it won’t include a new Raid.
[Source: Bungie (1), (2), (3)]
Essential Reading:
- Top 5 Open World Games
- 15 First-Party PlayStation Games That Need a New Entry
- The Catch-22 With Remastering Old Video Games
Reasons to Make the Leap to the PS4
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Reasons to Make the Leap to the PS4
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The Games
Bells and whistles are nice, but we buy gaming consoles primarily because of the games. The PS4's major exclusives are a bit lean right now with titles such as DriveClub, Infamous Second Son, Killzone: Shadow Fall, The Last of Us Remastered, and LittleBigPlanet 3, but it's hard to ignore what's coming in 2015, which include:
- Bloodborne
- The Order: 1886
- Uncharted 4: A Thief's End
- Deep Down
- Let It Die
- Disgaea 5
- Persona 5
- Ratchet & Clank
- Until Dawn
- The Tomorrow Children
The upcoming indie releases are no slouch either, with standouts like No Man's Sky, Galak-Z: The Dimensional, Rime, Hotline Miami 2: Wrong Number, Everybody's Gone to the Rapture, and The Banner Saga.
Want a quick reminder of what's coming? Check out our video highlighting the top 23 AAA games headed to the PS4 this year!
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More Complex and Expansive Gameplay
The PS4 hardware allows game developers to create more complex gameplay that its predecessors could never hope to run. Here are a couple of examples:
- Shadow of Mordor's Nemesis system, which remembers how you and other orcs deal with each other in the game, is scaled back in the PS3 version because the older hardware can't handle the sheer size of its content, calculations, and AI.
- LittleBigPlanet and its sequel on the PS3 had three playable layers of depth. LBP 3, on the other hand, allows a staggering 16 layers in its player-created levels. Furthermore, LBP 3 lets you stitch user-created levels together, which means you can create significantly larger levels.
- Battlefield 4 on the PS3 supports only 16-vs.-16 matches. The PS4 version, on the other hand, can handle 32-vs.-32, which is utter chaos.
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Share Play
The PS4 has a nifty feature called Share Play, which lets your PlayStation Network friends join you in any of your PS4 games from any corner of the globe without them having to own a copy of the game. And get this: your pals don't even have to download the game you're sharing with them.
Share Play lets your friends…
- Watch as you play your game.
- Take control of your game (it's like handing them the controller).
- Play with you in a co-op session or multiplayer showdown.
To take advantage of Share Play, you and your friends would each need:
- A PS4 running at least the 2.0 system software.
- An internet connection with an upload speed of at least 2Mbps.
You don't need a PlayStation Plus subscription to let your friend watch your game. However, you'll need the paid service to give your friend control of your game, although your friend doesn't have to be a subscriber. To play together in co-op or multiplayer, you'll both need PS Plus.
A Share Play session lasts for only 60 minutes, but there's no limit as to the number of sessions you can start or join. Because of this, you can play your friends' games without spending a single cent.
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Better Performance
The PS4 has more powerful hardware overall than its rival Xbox One or even the Wii U, whose specs are more akin to the previous generation of consoles. The PS4, for instance, has a larger and faster graphics processing unit than the Xbox One (its peak GPU shader throughput hits 1.84 teraflops per second while the Xbox One manages 1.31). Likewise, Sony's console has more advanced RAM (5500MHz GDDR5 versus the Xbox One's 2133MHz DDR3).
These differences result in better visual fidelity in multiplatform games. Here are a couple of examples: Assassin's Creed IV: Black Flag runs at 1080p on the PS4 and 900p at Xbox One. Tomb Raider: Definitive Edition runs at an average frame rate of 53fps on the PS4 and 30fps on the Xbox One.
Admittedly, the difference isn't dramatic but if console eye candy is that important to you, then your choice should be easier.
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Streaming
One of the major features of the PS4 is integrated media streaming, which is a huge deal now with the popularity of gameplay broadcasts. Thus, you won't have to connect a capture card to your console and hook everything to a PC if you want to broadcast your gaming adventures.
To use this feature, simply press the Share button on the DualShock 4 controller. On your first try, you will need to log in your Twitch or Ustream account. Subsequent attempts will just have you pick your preferred streaming service.
It's that easy.
And who knows? Your videos might turn you into the next gameplay broadcast celebrity.
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YouTube
The PS4 is also a gameplay DVR that lets you upload videos directly to YouTube. It continuously records up to 15 minutes of gameplay at 30fps; if you bring up the Share menu, you can then save the buffered video by pressing the Square button, log in YouTube, and upload it.
You can also start recording gameplay footage by pressing the Share button twice. Avoid double-tapping again though; this will overwrite the video you were recording!
Putting your videos up in YouTube lets you immortalize your exploits to a broader community of fans. They're also great bragging rights.
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Remote Play
Through Remote Play, you can play your PS4 games on a PS Vita, PlayStation TV, or certain Xperia devices instead of your television. In essence, it transmits your PS4's video and audio output into the supported device, allowing you to get your console-gaming fix even when you're miles away from your PS4.
So yes, you can close rifts in Thedas or wreak havoc in Los Santos even when you're on the bus, provided that you have a fast and solid internet connection at home and wherever you're currently playing your Remote-Play-capable device.
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Project Morpheus
Virtual reality devices for consumers has been a pipe dream until the Oculus Rift came along. However, the Rift is being developed only for Windows, OS X, and Linux--at least until Project Morpheus, Sony's VR headset for the PS4.
But it's not out yet, some may argue.
Project Morpheus may still be in development and Sony has yet to announce a release date, but it's already looking good at this point. Besides, it's already at least 85 percent done so the wait shouldn't be so long now.
VR may be the next frontier in console gaming. With a PS4, you'll experience it firsthand.
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Better OS
Remember how the PS3 chugged and made you wait when you pressed the PS button while playing a game? That's no longer the case in Sony's current-generation console; the PS4's operating system is far more capable than its predecessor.
This time around, the OS is more convenient to navigate; the loading time for menus are shorter; and switching between apps and games are quicker and smoother. You can even switch between your most recent apps and games by tapping the PS button twice, which is quite handy.
The interface could eventually become cluttered as more games are installed (this would be inevitable with a larger hard drive) but hopefully, an update would address this. Even so, the OS is considerably better this time around, making the PS4 much easier to use.
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No Bullshit
Remember the Official PlayStation Used Game Instructional Video? This clip is indicative of Sony's no-nonsense approach for the PS4. It focused on games; allowed you to borrow and lend physical game discs to friends; and didn't require you to be online 24-7.
Granted, Microsoft eventually got rid of the Xbox One's restrictive features, and this has placed it on somewhat equal footing with the PS4. That said, Sony's forthrightness has won over more goodwill, which translated to better sales.
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PlayStation Now
The PS4 isn't backward compatible, but thanks to Sony's acquisition of Gaikai and its streaming technology, the PS4 will be capable of playing PS3 and PS2 games, with plans to offer current-gen titles in the future.
Some have criticized PS Now as expensive (a one month subscription costs $19.99, while three months is $44.99). But when you think about it, the price is pretty reasonable especially when compared with GameFly's $22.95 two-game monthly subscription. Unlike GameFly, however, PS Now doesn't have a waiting list.
