Treyarch Head Says Call of Duty’s Three-Year Development Cycle Was Needed to Take Risks
Call of Duty: Black Ops 3 studio’s head, Mark Lamia, has said that without a three-year development cycle, developers wouldn’t be able to take the kind of risks they’re taking when it comes to Call of Duty games. In an interview with the Official PlayStation Magazine, the Treyarch’s boss said:
Without a three-year cycle, we wouldn’t have been able to take the kind of risks that we took on this game, frankly. We would not have been able to overhaul our entire AI system that supports the kind of engagements in an open-playspace like we have.
In particular, the three-year cycle was needed to realize the developer’s vision for the Black Ops sub-series.
We would not have been able to overhaul our rendering technology to make it as advanced as it is to be able to render the size of the environments or the volume and density of activity and art in it in that amount of time. We wouldn’t have been able to overhaul our entire movement system because what goes along with that is a bunch of iteration on map development that took almost a year in and of itself.
Lamia went on to say that Treyarch wouldn’t have gone as deep as it has in “every single area” of Black Ops 3 in a shorter time frame.