The Elder Scrolls Online Update Today on PS4 Is Over 5GB, Adds Imperial City DLC & so Much More

September 16, 2015 Written by Jason Dunning

With The Elder Scrolls Online: Tamriel Unlimited back online after some patch maintenance earlier today on PlayStation 4, ZeniMax has fully detailed update 1.07 today, which makes the game ready for the Imperial City DLC today, while also adding improvements and fixes to combat, gameplay, crafting, dungeons, quests, game performance, and more.

Sitting at 5.1GB, The Elder Scrolls Online update 1.07 on PS4 is available to everyone who owns the game, and Imperial City will download with it. Here’s how you unlock the new DLC:

Anyone who owns ESOTU and has an active ESO Plus membership will also automatically have access to the Imperial City DLC game pack. If your ESO Plus membership ends or lapses, you will no longer have access to the Imperial City DLC game pack content and areas, but you will still have any items you earned while you had access. If you do not have an active ESO Plus membership you can purchase the DLC game pack for 2,500 crowns via the in-game Crown Store.

You can read more about Imperial City over here, with a brief look at some of the big changes with 1.07 placed below:

Cyrodiil Updates

Several major updates are going into Cyrodiil this patch which will include reinforcement to Scroll Temples, Campaign changes, and quality of life adjustments.

  • The Former Emperor buffs are being removed from the game: You will only get Emperor buffs while you are actively Emperor; You will be granted the Emperor skill line and abilities upon earning Emperorship, without the need to spend skill points; Anyone that has spent points in the Emperor skill line will be refunded those skill points.
  • Elder Scroll Temples now have a barrier around Scrolls which are up when their corresponding gates are closed. This barrier will drop only when the gates are open.
  • The Battle Spirit buff has been adjusted and now has 50% more damage reduction, 50% less healing received, and 50% less damage shield strength.
  • Increased the under population Alliance Point bonus that alliances receive to 20% from 10%.
  • Under population scoring bonuses will now apply quadruple the scoring points earned.
  • Reduced the minimum amount of player characters needed to qualify for the under population bonus to 20 player characters per evaluation interval, which is 30 minutes.
  • Increased the underdog scoring Alliance Point bonuses that alliances receive to 20% from 10%.
  • Reduced the underdog scoring evaluation and application periods to 30 minutes.
  • Underdog scoring bonuses will now apply triple the scoring points earned.
  • Reduced the cost of Full Grand Soul gems sold by vendors to 750 AP from 3600 AP.
  • Increased the Alliance Points received when resurrecting other player characters to 50 AP from 20 AP.
  • Adjusted the Line of Sight checks on ranged guards to aid in “stuck in combat” issues.
  • The Keep Wall upgrade now gives 25% more hit points to walls and towers per upgrade level.
  • Increased the amount of stone, food, and ore gathered at resources based on the “Gathered Amount” upgrade by 25%.
  • Increased the amount of stone, food, and ore generated at resources based on the “Base Resources Increased” upgrade by 40%.
  • You can no longer travel to another player character that’s in a PvP zone.
  • Campaign buffs will now be applied only in PvP zones.
  • Home Campaign Reassignment Updates: Reduced the cooldown on home campaign reassignments to 12 hours from 3 days; Increased the cost to switch campaigns to 150,000 AP from 15,000 AP; Reduced the cost to switch home campaigns at the end of a campaign period to 50 AP from 5,000 AP.

Cyrodiil Campaign Changes

Campaigns are undergoing rule changes for encouraging different styles of gameplay within the campaigns, including non-veteran campaigns now lasting 7 days instead of 5 days. In addition, all campaigns will be reset, and you will get a free home campaign reassignment.

North American megaserver

  • Azura: Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 30 days.
  • Blackwater Blade (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.
  • Chillrend: Keeps, outposts, and resources will generate zero points. Ownership of Elder Scrolls will generate one point per scoring cycle, and lasts 7 days.
  • Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate one point per scoring cycle, and lasts 7 days.
  • Thornblade: Resources, outposts, and Elder Scrolls will generate zero points. Ownership of keeps will generate one point per scoring cycle, and lasts 7 days.
  • Skull of Corruption: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate one point per scoring cycle, and lasts 7 days.
  • Hestra (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.
  • Juilek (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.
  • Rislav (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.
  • Tavia (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.
  • Versidue-Shae (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.

European megaserver

  • Azura: Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 30 days.
  • Blackwater Blade (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.
  • Chillrend: Keeps, outposts, and resources will generate zero points. Ownership of Elder Scrolls will generate one point per scoring cycle, and lasts 7 days.
  • Haderus: Keeps, outposts, and Elder Scrolls will generate zero points. Ownership of resources will generate one point per scoring cycle, and lasts 7 days.
  • Thornblade: Resources, outposts, and Elder Scrolls will generate zero points. Ownership of keeps will generate one point per scoring cycle, and lasts 7 days.
  • Versidue-Shae (non-Veteran only): Ownership of keeps, resources, Elder Scrolls, and outposts will generate one point each per scoring cycle, and lasts 7 days.

Cyrodiil Reward Improvements

Eleven existing Item Sets have been expanded and made more available in Cyrodiil, and we’ve also improved the loot you receive at the end of a Campaign.

  • The Rewards for the Worthy can now potentially include items from a wide variety of existing item sets, and will include every level and Veteran Rank so they can be enjoyed by anyone of any level.
  • We’ve significantly increased the amount of gold you get from end-of-campaign mails and from Leaderboard mails.
  • If you are a part of the winning Alliance and have earned a significant amount of AP during the Campaign, you will also be awarded with a bevy of loot, similar to the Leaderboard mails but of a lesser quality: These items will always be from one of the item sets found in the Rewards for the Worthy or Leaderboard mails.
  • All end-of-campaign mails now include a number of Keep Wall Masonry Repair Kits: If your Alliance was in first place, you’ll receive 20 kits; If your Alliance was in second place, you’ll receive 10 kits; If your Alliance was in third place, you’ll receive 5 kits.
  • Removed the Top 5% Leaderboard Campaign rewards.

Itemization Updates

Three new item sets (Agility, Endurance, and Willpower) have been made widely available through all Dungeons and in the Imperial City.

  • These simple sets provide only stat bonuses at two and three pieces worn, and are made up of only weapons, shields, rings, and necklaces.
  • These items can sometimes be found by killing the final bosses in any Dungeon, and can also be found in the warded chests of the Imperial City.

Veteran Rank Updates

The maximum attainable Veteran Rank has been increased to VR16. In addition, we’ve made some adjustments so you can progress through Veteran Ranks more rapidly:

  • 15% decrease in the amount of XP it takes to gain a Veteran Rank
  • 100% more XP for all public dungeons
  • 50% more XP for all Veteran Rank quests
  • 20% more XP in Craglorn

Dungeon Scaling

Every Dungeon now scales up to Veteran Rank 16 which will allow items, such as Monster Masks, to drop at the highest achievable level.

Inventory Upgrades

We’ve added three ranks of bag upgrades, bringing the maximum possible inventory size up to 200 (this includes your Riding Capacity skill). These new bag upgrades can be purchased at any bag vendor with a gold cost that follows the existing pattern for bag upgrades.

Battle-leveling for Veteran Ranks

Player characters of Veteran Rank 1-13 will now be battle-leveled to VR14 in Cyrodiil if you have the battle leveling option toggled on in the Options menu. Previously, battle-leveling only applied up to level 50.

To see the massive list of patch notes, follow the link below.

[Source: Elder Scrolls Online Forum]

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