Rainbow Six Siege Open Beta Delayed Due to Connectivity Issues, Runs at 1080p on PS4 (Update)
Ubisoft has offered up more information about the Open Beta delay, saying all platforms are affected by the following issues:
Game sessions are not starting properly and we’ve encountered server deployment issues, leading to failed connections. We’ve identified the root issue that was introduced after the Technical Test while fixing a separate aspect of the game. A fix is currently under test and will be deployed within the next few hours.
Several maintenances will occur throughout the day, with Ubisoft expecting to have more information around 3pm PT/6pm ET.
They also say these issues will be fixed for launch, and there won’t be a delay to the full game on December 1:
We are confident the game will work as intended since the known issue will be fixed soon. Therefore the launch will not be impacted by this issue.
Set to go live earlier today at 7am PT/10am ET, Ubisoft has decided to delay the release of the Rainbow Six Siege open beta due to ongoing connectivity issues, which have been happening for the last few hours.
Here’s Ubisoft’s statement on the matter, which reveals that they’ll be keeping it under Closed Beta status for now:
We’re currently seeing issues with matchmaking times and disconnection on all platforms. As such we’re postponing the Open Beta until a later time and keeping the game under Closed Beta status. We apologize for the delay and can assure you this is our top priority. We will keep everyone updated regularly as we continue to deploy improvements.
A new time wasn’t given, but with only six days to go until the full game launches on December 1 for PlayStation 4, Xbox One, and PC, expect the beta to be up again soon, as it was expected to run from November 25 – 29.
Meanwhile, over on the Open Beta FAQ, Ubisoft revealed that it will run at the same resolution as the Closed Beta:
During the Open Beta, the game is running in 1080p on PS4 and 900p on Xbox One… We’re still looking to push the hardware as much as possible in order to deliver a quality experience for players and will be able to share more about the final resolution once we’re closer to release date.
What do you think about the delay happening so close to launch?