NBA 2K Devs Admit They Still Can’t Figure Out How to Recreate Stephen Curry’s Skills In-Game
If you’re an NBA or basketball fan, then chances are you’ve heard that the Golden State Warriors has been rampaging through the association and is on track to break the 95-96 Bulls’ all-time single season win record (72-10) this year.
Having said that, the Warriors wouldn’t even be within spitting distance of the Bulls’ record if not for last year’s MVP, Stephen Curry. For those who’ve seen Curry play, most likely you’ve seen his “video game-esque” three-point bombs that some are even close to midcourt. If you’re one of the many who tries to replicate Curry’s real life court wizardry in NBA 2K16 but find that you can’t, you’re not alone — and the devs have acknowledged that this is an ongoing issue.
According to NBA 2K Gameplay Director Mike Wang, Curry is a “rule breaker” when it comes to shooting jumpers since conventional video game rules wherein you punish players for taking ill-advised shots doesn’t apply to him.
To be completely honest, we are still looking for ways to better translate his game into NBA 2K…He’s a ‘rule breaker’ when it comes to jump shooting … he becomes a problem in the video game world where we’ve been trying to train our gamers [to know] that certain types of shots should be rewarded versus others.
Wang states that they’ve already adjusted Curry’s NBA 2K16 character to give him more leeway in throwing up three-pointers, but the developers still want to avoid and discourage the “over-dribble hero ball” symptom. Lastly, Wang mentions that the NBA 2K team will invest more time in future iterations of the best-selling basketball sim to “really let Steph be Steph in future versions of NBA 2K.”
Do you play NBA 2K16? How should the dev team handle Stephen Curry’s virtual persona when it comes to three-pointers and making sure he doesn’t break the game for everyone else?