Doom Beta Analysis Says It Ran at a Mostly Stable 60fps on PS4 With Screen-Tearing Fixed

April 21, 2016 Written by Jason Dunning

Taking a look at the recent Doom beta, Digital Foundry notes that it delivered “a mostly solid experience at the desired 60fps” target on PlayStation 4 and Xbox One, and the screen-tearing seen previously is gone.

After the report went live, Lead Renderer Programmer Tiago Sousa contacted Digital Foundry, saying, “Our custom [temporal anti-aliasing] (~8x SSAA) also tackles dynamic res scale, so transitions are relatively hard to spot [on PS4 and Xbox One].”

As you’ll notice in the above frame-rate video though, there are some dips to 55fps on PS4 and 50fps on Xbox One, with Digital Foundry saying:

Performance is improved all round then, and both consoles offer up a very similar experience across the run of play. At points where the engine is more heavily stressed, taxing alpha transparencies from weapons fire create mild stutter that quickly disappears as frame-rates snap back from 55fps to the target 60fps update. It’s a mildly jarring experience, but thankfully, the engine doesn’t falter for long, and gameplay mostly sticks to the performance target for extended periods. The worst we saw on Xbox One was a 50fps dip we could not recreate on PS4, but this was the exception rather than the rule.

Doom releases on May 13.

How did you think the beta performed?

[Source: Eurogamer, Tiago Sousa (Twitter)]