Rocket League Update 1.30 Fixes 1.29 Issues, Psyonix Addresses Reported PS4 Frame-Rate Drops

February 24, 2017 Written by Jason Dunning

rocket-league-starbase-arc

To help fix some issues introduced with update 1.29 earlier this week, Psyonix has released Rocket League update 1.30 on PlayStation 4, Xbox One, and PC. Depending on your platform, it’s between 491MB and 1.26GB, according to players.

Here’s the full list of patch notes:

Bug Fixes

General

  • Fixed an issue with the ball collision code, changing it back to pre-v1.29 (Hot Wheels update) conditions in all Offline matches, and Free Play. This update has already been pushed out to our servers for Online matches
  • Toppers (Cavalier, Mohawk, Pixelated Shades) now correctly display on all Battle-Cars
  • Fixed an issue with Twin Mill III engine audio not following the Battle-Car

After downloading update 1.29, many PS4 players reported frame-rate drops and stuttering. According to Psyonix, this is due to motion blur being forced off and will be fixed in the next patch:

Note for our PS4 players: Some PS4 players are asking about an “fps drop” or “stuttering” problem that arose with Rocket League in the v1.29 update. The issue is actually related to motion blur currently being forced off, which is a byproduct of the PS4 Pro support we now have.

We are fixing this. In our next update, we will be forcing motion blur back on for PS4 players (as it normally is), which will return the game’s visual quality to what you’re used to.

The next update will also address an issue with Lobos where only one side of the car has the eyes light up.

Psyonix didn’t say when the next Rocket League update would be available.

[Source: Rocket League, Reddit (1), (2)]