Ubisoft has released a new video that offers details on Ghost Recon: Future Soldier‘s cover system and animations, in addition to releasing new screenshots from the game.
The trailer shows various gameplay footage throughout that’s being narrated. The narrator says that as a third-person shooter, GR:FS puts the player at the center of the action. Because of this, the GR:FS team wanted to make sure that characters move and react like real operators. The game uses over 2,500 animations on the main character alone and all motion capture was shot with former Navy SEAL operatives. The motion capture ensures that players are moving like the best of the best, with the ability to slide, roll, and jump over scenery fast and fluidly — while picking off targets with precision, too. The animation systems are designed to give the smoothest experience possible in order to replicate this feeling. The system allows players to rapidly identify their next cover position using augmented reality, then move to it quickly and efficiently.
A player getting pinned down is an especially important situation, as cover can be destroyed with sustained enemy fire. The cover system’s flexibility gives players an edge on the battlefield. Players can peek from cover to assess situations without becoming overexposed. Once targets are identified, players peek out, take their shot, and snap back to safety. The trailer closes with someone walking away from an explosion, the GR:FS logo and the game’s release date.
To view the “Inside Recon – Cover & Animation” video, click on the video below:
To view the screenshots released, click on the Media Gallery below:
Ghost Recon: Future Soldier will be released for PS3 and Xbox 360 on May 22nd, with a PC release coming at a later date.
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