PlayStation All-Stars Battle Royale Developer Responds to Super Smash Brothers Comparisons

SuperBot Entertainment has responded to the inevitable comparisons surrounding PlayStation All-Stars Battle Royale to Nintendo’s own crossover fighter Super Smash Brothers.

Speaking at EVO during a Q&A session (via TSC), director Omar Kendal was asked by a Super Smash Bros. fan, who only played 10 minutes of PlayStation All-Stars Battle Royale, why the game is a Super Smash Brothers rip-off, why the only way to kill an opponent is via ‘supers’, and why the former doesn’t play more like the latter.

PlayStation All Stars is its own game. I think that’s really the only way I can answer that. I understand that Smash players – some Smash players, not all Smash players do this – will sort of base how successful PlayStation All Stars as a game is on how accurately it recreates the Smash Brother’s experience. But that’s not really our goal.

Our goal is to create a unique combat experience for PlayStation All Stars that we fully admit borrows from many different kinds of games including Smash, but our goal is not solely replicate the Smash Brother’s experience.

I think based on ten minutes… maybe if you played it ten more minutes you’d have a different appreciation for the game. I just really would ask that players like you, approach it with an open mind.

Kendell concluded by offering the gamer who asked the question to join him at the PlayStation All-Stars Battle Royale booth in order to show him “what a folly it is to think that supers are the only things that matters in our video game.”

PlayStation All-Stars Battle Royale is currently scheduled for a release on October 23rd 2012 in North America and three days later across European territories.

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