David Goldfarb, the talented game designer behind both Battlefield Bad Company 2 and Battlefield 3 has left the team at DICE to go work at Starbreeze.
He will serve as a game director at the studio and will aid in the development of Payday 2 as well as a brand-new IP. Goldfarb had the following to say about his new position:
I’ve worked on these huge games, and that was great, but I really wanted to work on smaller, tighter, and more intimate projects that are more gameplay driven, and I saw the opportunity to do that here. I talked to a lot of places but I felt the best fit for me was Starbreeze and Overkill because they have a really interesting history and a lot of games I really like.
Making big projects is really exhausting and for me, I felt like I needed a change of venue and I really wanted to work on something that I personally felt I was interested in, which apparently is crime. I just wanted to get closer to things that I love and this was a great match for me.
It appears as though Goldfarb was growing tired of the large scale development style that is seen at studios like DICE. It will be interesting to see how his departure affects not only the future of Starbreeze, but also Battlefield 4, which is expected to release late next year.