The FuturLab Staff Grows by Adding Hussain Sheikh, Lead Visual Effects Programmer on Split/Second

January 6, 2013Written by Jason Dunning

After signing a deal with Sony to publish PlayStation Vita games in 2013, teasing a Velocity remake for the Vita, and confirming an HD port of Coconut Dodge, FuturLab has made another splash by adding Hussain Sheikh to their team as Lead of Technology.

Sheikh, who worked on both Pure and Split/Second while at Black Rock Studio, shared his thoughts about working for the company:

I am thrilled to be joining FuturLab as they possess enormous creative energy, and have achieved some great success over the past few years. I am looking forward to contributing to their growing success, sharing lessons I’ve learned working on AAA titles. It’s going to be an exciting mix of art and technology and I can’t wait to get started.

James Marsden, Managing Director at FuturLab, also offered his two cents on the hiring:

Our goal is to give gamers something they can cherish, and whilst a large part of that requires world class design, we also recognise that technical excellence is of paramount importance. So we’re delighted to announce that Hussain will be joining us immediately, bringing a great deal of experience and leadership to our technical team. His ability to create very pretty visual effects should keep our fans happy too!

Stay tuned to PSLS for more information on FuturLab as they continue their trek towards global PlayStation Vita domination.