Continuing with our exclusive video interview with Visceral Games on Battlefield: Hardline at E3, we mentioned to lead multiplayer designer Thad Sasser that for those who’ve played the beta, they might be thinking that BF: Hardline could have been an expansion for Battlefield 4 and not a full-fledged $60 game.
So to this end, we asked Sasser why Hardline was decided to be a new game and not just as an add-on or expansion to BF4.
What you see here on the show floor here today is just a small portion of what we got. Obviously, we have a wide range of maps, we got a lot more weapons, we got a lot more cool gadgets, we got a lot more exciting stuff to show you in the coming weeks and months. We have a slew of new game modes; I’ll think you’ll understand where the value proposition is with this game. There’s a lot of new content. It’s not just a reskin, or a re-use of assets, we got all new assets, we have lots of stuff still coming in. So look forward, check us out in the future, play it and tell us what you think.
Those in the beta, do you agree with Sasser’s statement or do you feel that Hardline should have been a BF4 expansion?
For more on BF: Hardline, make sure to check out what Visceral said on the game re-using BF4’s assets. And be sure to check back in later in the week for the full interview.