Gravity Rush 2 director, Keiichiro Toyama, was interviewed by PlayStation France during the recent Paris Games Week, a translation of which (courtesy of Gematsu) is now available. During the interview, he briefly talked about the game’s multiplayer, new combat modes, the possibility of a PlayStation VR version, and more.
Toyama said that the developers will be able to “a number of new things” in the upcoming game, thanks to the PS4’s hardware. “This is a great platform, so we can develop and make use of incredible techniques,” he said. Although the controls are similar to the first game, two new combat modes have been added due to popular demand but Toyama didn’t go into any details about them.
The previous title only had Normal mode, which was rather simple and linear. But many players have asked us to add something new. So we added two new modes. But the controls are roughly similar. You will be able to use the same commands, but other actions as well. You will be able to choose how to fight the way you want.
However, Toyama did tease asynchronous multiplayer for Gravity Rush 2.
As far as a multiplayer mode goes, the gravity actions would be far too limited. So we decided to eliminate that downright. But we’re preparing several gimmicks that connect you with friends in an asynchronous manner. These will be announced later.
Speaking about the possibility of PlayStation VR version, Toyama said that the developer isn’t working on that specifically, but the team has been working on a VR prototype that “works very well.”
For now, we don’t expect to make a version of the game for PlayStation VR. But the team has been working on a prototype for virtual reality and it works very well. I’m finding this new platform to be very interesting. You should keep an eye on it.
Gravity Rush 2 is scheduled for release on the PlayStation 4 in 2016.