
Update 3:
The maintenance is now over:
Maintenance has concluded. Thanks for hanging in there with us. Game on!
— Bungie Help (@BungieHelp) November 12, 2015
Update 2:
Bungie extended it for another hour:
We are further extending maintenance to 1PM PST. Thank you for your continued patience.
— Bungie Help (@BungieHelp) November 12, 2015
Update:
You’ll have to wait another hour for Destiny to be back online:
Maintenance is being extended to 12:00PM PST. Thank you for your patience.
— Bungie Help (@BungieHelp) November 12, 2015
Original Story:
We don’t know if it’s because a new update is rolling out soon, or if Bungie is just doing general upkeep, but Destiny will be offline today for about three hours.
On their website, Bungie says players will be unable to log into Destiny beginning at 8am PT/11am ET/4pm UTC, with players being removed from activities at 9am PT/12pm ET/5pm UTC as the servers go offline for maintenance.
They expect the maintenance to conclude around 11am PT/2pm ET/7pm UTC.
Here’s what else you need to know about the maintenance:
- Bungie.net sign-in and Companion app services may be restricted during this time.
- Players signed in shortly before maintenance will receive prior notice via in-game messaging.
- Once maintenance is concluded, all services and Destiny login functionality will be restored.
They also revealed today’s Daily Heroic is Lost to Light.
Yesterday, Bungie also updated the Destiny Companion App. Here’s all the patch notes:
General
- Fixed issue that caused Hunter cloaks to interfere with masks when viewing 3D Guardian
- Notifications are now aggregated in order to reduce the number of notifications sent to users
- Fixed bug with reauthentication when retrieving Xbox friends list
Gear Manager
- Enabled Gear Manager (Beta) for all web players
- Fixed issue where Gear Manager would show an error if user had a classified item
- Fixed issue where filters were not clearing when search was cleared
- Fixed issue of Light not updating on equip
- Maximize Light will now transfer items from other characters
- Added splitting and consolidating options when transferring a stack of items
- Added 3D preview of items
- Changed sorting behavior so that equipped items no longer ignore sorting
- Sorting will now be saved between page loads
Grimoire
- Fixed stats on Cathedral of Dusk card
- Fixed stats for Year 2 version of Exotic Weapons
We’ll let you know if the maintenance is extended or if it ends early.
[Source: Bungie (1), (2), (3)]
Essential Reading:
- Top 5 Things to Do in Fallout 4
- Star Wars Battlefront Weapons, Star Cards, Traits and Power Ups Complete List
- Call of Duty: Black Ops 3’s Campaign Could Be the Best in Years – And Here’s Why
Now Loading...Fallout Tech Issues and Giving Good Games a Pass
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Now Loading...Fallout Tech Issues and Giving Good Games a Pass
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Alex Co
Honestly, I'm not that big of a fan of Bethesda's games. I find the open world formula too boring and too disjointed to compel me to finish their games. That said, I am going to try and finish Fallout 4. Note that I said "try," and not I will, since I have no clue if I can devote that much time to finish it.
That said, I do think Bethesda should be put to task for Fallout 4's technical shortcomings. I mean, if this was another developer/publisher, everyone would be up at arms and lambasting the game. But since it's Bethesda and Fallout is such a beloved franchise, they are given a little bit more wiggle room than usual.
What's even more annoying here is how some people expect tech issue with Bethesda's games and ARE okay with it. I mean, seriously? These are the same people that harp on and on about resolution, frame rates and other stuff.
Fallout 4 will still sell a lot. I just hope that at some point, gamers will treat other studios and franchises fairly and Bethesda cares enough to respect gamers to make sure their games are sound in all areas.
If nothing else, I'm kinda proud that Chandler accounted for tech problems in his Fallout 4 review. Granted an 8/10 is still a good score, but he at least acknowledged the issues and docked points for it (as rightfully so).
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Cameron Teague
I will start off by saying I don't like the Fallout series, never really have. In saying that, know that I have tried almost all of the past Fallout games at some point. To me, they always have huge technical issues and never seem to fully take advantage of the console hardware, yet gamers consistently gloss over these issues and claim them the best thing since sliced bread.
Nevermind that these same gamers are the ones bashing every other game that fails to reach 1080p or 60fps. There are defintely some series out there, Fallout included, that seem to get that free pass despite some serious issues.
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Zarmena Khan
Having went through a lot of comments on various websites including our own, I have to say it's a sad state of affairs when people prematurely ascribe high scores to games from popular franchises. Had this been any other game with technical issues that critics looked over, they'd get torn apart for not acknowledging them. But because it's a Fallout game, so many people seem to be accepting of Bethesda's notorious launches. Is Fallout 4 a bad game? No. But Bethesda needs to step its game up already. A few bugs here and there in a game of this scale is alright with me, but some of the issues highlighted make me feel like Bethesda didn't put in the effort that it could have, and it deserves criticism for it.
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Ben Tarrant
I can't help but feel people are worrying a bit too much about small articles of fidelity. Frame rate and loading times were a serious issue with Bloodborne and it garnered great scores and patches that addressed the issues.
Such an expansive game is going to be near impossible to make bug/hiccup free before launch. As long as Bethesda address issues promptly with patches, I'm happy. I highly doubt this is down to Bethesda's negligence and more down to the constrictions of QA testing itself and undoubtedly things they can address as time goes one.Plus, as a personal side note, I enjoy the issues with big open world games, they're often pretty funny as long as they're not game-breaking or save corrupting. -
Chandler Wood
It really depends on the game and how it impacts the overall experience. To me, Fallout 4's biggest fault is not the technical issues, but it's lack of pushing the series to be truly current gen. It actually simplifies many elements from the previous games rather than expands them which disappointed me as I was looking forward to the complexity of manging survival in the wasteland.
If you push the boundaries and some things break, then that can be acceptable. It's for the sake of progress. If you stick to the status quo though, it's inexcusable not to be able to optimize.
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Stephen Bitto
I would call myself a Fallout fan. I very much enjoyed Fallout 3, Fallout New Vegas and I have no doubt that Fallout 4 will grab me the same.Fallout (and Telltale) often get a pass, and unfairly so, on technical and graphical issues. For Fallout, I would even group VATS into this argument since it's really a simple system that excuses terrible core shooting mechanics (which were hopefully addressed in Fallout 4 but I will find out for myself tonight). Game breaking bugs are inexcusable. Frame rate dips to 0, corrupted save files and other issues occurred in my playthroughs of previous Fallout games and hindered the experience greatly. These issues should absolutely be reflected in the game's score not only the game's summary before the score. If you read through some of the excerpts on Metacritic, most echo disappointment yet land in the 9-9.5 range. Seems unfair and inaccurate to me. -
Michael Briers
It should be judged on a game-by-game basis, though I agree with Zarmena in that it's frustrating to see a sizeable chunk of the community blindly swear by a franchise such as Fallout without assessing the actual gameplay experience as a separate entity. If these same frame rate issues and game-breaking bugs plagued say, Assassin's Creed: Syndicate at launch, then it's an entirely different ball game. Is Bethesda really above reproach?
For me personally, the gameplay videos for Fallout 4 haven't hooked me, and these reports of tech problems only drive home the point that the sequel has a distinct last-gen sheen to it -- graphically and performance-wise. Perhaps it's a by-product of Fallout 4 arriving in the same year as Metal Gear Solid V: The Phantom Pain and The Witcher III: Wild Hunt. This isn't to say that either of these open-world titles were without fault, certainly not, and it would be a little naive to call Bethesda downright lazy. Still, can we please stop placing Fallout on a pedestal? -
Mack Ashworth
Having already experienced a few Fallout 4 bugs myself, some of which freeze the game and force a reboot, I have to say that I'm pretty disappointed at the performance so far. A fantastic game, no doubt, but gamers should be wary when stepping in. Save every five minutes, at least!
Fallout 4 should not be given a pass, despite Bethesda being responsible for some of the best games of all time, in the same way that Naughty Dog should not be excused for implementing gameplay-affecting micro-transactions in The Last of Us' multiplayer and, soon, Uncharted 4: A Thief's End.







