In an interview with Game Informer, Game Director Todd Howard revealed that Fallout 4 mod support is expected on PC in April, on Xbox One in May, and on PlayStation 4 in June:
Our goal is [to release mods] between the first two DLCs. It’ll go up at that time on PC. In April. All of that stuff will go up on PC. People are beta testing it. There’ll be a lag on consoles. We want to get it up on PC and have it work. It’ll probably be a good month before it hits Xbox One, and another month for PlayStation 4.
As for Survival Mode, Bethesda will put it up on Steam beta when it’s working well enough, which should be soon. Then, once they’ve settled on everything, it will come to PS4 and Xbox One.
“We’re doing things like you can’t save, it only saves your game when you sleep,” he said about Survival Mode. “You can’t fast travel. There’re all of these diseases. We’re trying it all. It’s a different experience. We’re not trying to make it a ton harder. It’s harder because you’re doing more things. We want the combat to feel different, as opposed to just being a bullet sponge.”
Using the same group of people for Fallout 4’s DLC that worked on the main game, Howard offered up some more details on Automatron, Wasteland Workshop, and Far Harbor:
The first one, Automatron, has a little quest line and this Pokémon-esque ‘kill robots, get their parts, build your own’ [gameplay]. The robot building is really deep. It’s great.
The Wasteland Workshop DLC is obviously for Workshop people. We wanted it to scratch that itch of ‘Can I build my own Thunderdome?’ You can build your own arenas, capture animals, and also build other things.
A lot of people gravitate toward the larger ‘Okay, I’m going to a new landmass, it’s somewhere new.’ That’s Far Harbor. That costs more, takes us longer, and there’re more people on it.
Howard also revealed that Fallout 4 sold “more day one digitally than at retail. That’s a big change.”
[Source: Game Informer]