In case you didn’t know, Ubisoft is shaking up The Division’s crafting system in a huge way when update 1.1 rolls out next week.
Long story short: it will be much, much harder to craft High-End gear with the materials needed to craft High-End gear doubled. Here’s a breakdown of the changes coming to The Division crafting:
Increased costs for converting crafting materials and crafting High-End items:
- 10 Standard (Green) materials instead of 5 to craft 1 Specialized (Blue) material
- 15 Specialized (Blue) materials instead of 5 to craft 1 High-End (Gold) material
- 10 High-End (Gold) materials instead of 8 to craft 1 lvl 31 High-End (Gold) item
Changed deconstruction yield of Standard (Green) and High-End (Gold) items:
- Deconstructing a Standard (Green) item yields 1 Standard material instead of 2
- Deconstructing a High-End (Gold) item yields 1 High-End material instead of 2
Understandably, this has caused quite an uproar among The Division community, especially given how hard it is to get High-End equipment and weapons the way it was intended (by killing named NPCs and doing daily challenges). Today, in a post on its official blog, Ubisoft Content Communications Manager Giancarlo Varanini reveals a whole lot more on crafting changes coming to The Division, and it’s certainly a step in the right direction.
To sum up the list of changes brought with update 1.1 in regards to item drops and crafting, we will:
Increase drop rates of High-End items on named NPCs (100% drop rate, actually)
Increase drop rates of Division Tech, to make it less of a bottleneck than it currently is
Modify loot tables for each named NPC, to make the hunt for loot more controlled
Increase conversion costs of lower quality materials to high quality ones, making it harder to convert low quality materials into high quality ones
Decrease construction yields, making it less interesting to farm lower quality items in order to obtain crafting materials, and because you’ll get more High-End items as a whole
Increase cost of crafting High-End items, because High-End materials will be much easier to come by
What you see above is just a summarization of the key points, you can check out full explanation by the devs right here, where they concede that loot drops are “too rare and disappointing,” and how the game puts too much emphasis on crafting currently.
Apparently, there was a method to Ubisoft’s madness, and a guarantee of a High-End item by killing named NPC should be a welcome change.
Another big change coming to update 1.1 is the introduction of gear sets. In next week’s big update, Ubisoft revealed that there will be four gear sets that can be earned by playing the new Incursion mode, Falcon Lost. Equipping the entire set will give the player a new, unannounced Talent. Today, Ubisoft confirmed that more gear sets will be made available after the big 1.1 update.
Speaking in The Division podcast, Lead Game Designer Mathias Karlson confirmed that more gear sets are on the way, and assures players that equipping a gear set won’t skew the game balance in both PvP and PvE.
We’re going to keep adding them…We try as best as we can to make sure that all of the mechanics, all the stats, the skills, the gear talents, the future gear sets, that they work in both PvE and PvP. That there’s no inherent built-in imbalance.
Finally, two new screenshots for The Division’s first Incursion, Falcon Lost, has been released today and they offer a glimpse at what’s to come.
Are you looking forward to the changes in The Division with update 1.1? And more importantly, will you continue playing — and crafting — now that Ubisoft has revealed the changes coming to High-End gear?