Popular gaming series, much like boxers, typically have the bad habit of sticking around too long after their primes. After all, once a publisher has had a taste of success with a series, how can you throw that all away? That’s why we see many series get run into the ground by yearly iterations, and a failure to innovate. That reasoning was why I wasn’t particularly thrilled at the prospect of another sequel-heavy E3, and while E3 2016 was certainly filled with new entries in beloved franchises, I actually came away excited.
In fact, three of my favorite games from the entire show ended up being sequels that are taking their respective series into brand new directions. It’s an exciting time to be a gamer, and it’s great to see publishers letting developers radically change iconic series so they can grow instead of becoming increasingly stale. Let me break down why I’m so excited about the future:
Teach an Old Kratos New Tricks

God of War games have always been a lot of fun, but they really haven’t evolved any since God of War 2 on PlayStation 2. Each entry was more of the same formula: Kratos was mad for some reason, he’d end up taking his anger out on everyone around him, would eventually have a rendezvous with women, and kill some Gods. After more than six entries, I wasn’t looking forward to playing what was certainly going to be just a different spin on what I’ve already experienced.
I’ve never been happier to have been wrong. When Sony opened up their press conference with a gameplay demo of the new God of War, I immediately could tell that the game was different from its predecessors. The action now took place over the shoulder, had a focus on more meaningful strikes instead of mashing the square button, and it seemed like Sony Santa Monica was taking a cue from Naughty Dog by including a partner (Kratos’ son) for narrative reasons. Oh, and it clearly takes inspiration from Norse mythology instead of the Greek tales that already carried 6 games.
These are all meaningful changes, and it seems like we’re going to get a totally new type of God of War game. While some gamers will certainly prefer the old gameplay, I’m just glad that the developer is trying something new. It would’ve been so easy to have done a by-the-numbers sequel and have the hook be a new setting, but this is a complete revamp of everything we know the franchise to be. I’m excited to learn more about this new entry, and how Kratos somehow got Hot Ryu’s beard.
“This is Call of Duty?”

One of the most brilliant parts of Sony’s press conference was showing off Call of Duty: Infinite Warfare without introducing it first. This meant that all of the gamers that already have a preconceived hatred for the title would give this unknown title a shot. The trailer started off by showing off some spaceship combat, and the group of friends I was watching the conference with (who are far from fans of the series) were feverishly debating whether or not this was Call of Duty since it looked like so much fun to them. The title screen eventually flashed at the end, and they were all surprised at how now they were suddenly anticipating the series’ yearly release.
It’s only fitting that the next huge evolution for Call of Duty would come from the series’ original developer Infinity Ward. While they had a rare stumble with Call of Duty: Ghosts, they typically put out great shooters, and changed the FPS genre forever with Call of Duty 4: Modern Warfare. Now they’re trying to do it again with exciting space combat, and I’m hopeful that they’ll pull it off.
Biohazard

I was late to the (disappointing) party with Resident Evil 6, as I only got around to playing it once it was re-released on current systems earlier this year. I absolutely hated the game’s four poorly constructed campaigns, and would’ve told someone to shut up if they said that Resident Evil 7 was going to be one of the most intriguing games at E3 2016. After all, how do you continue such a great series after it’s been humiliated with a mess of a game.
The answer is to change everything, apparently. Resident Evil 7 takes the (main) series into first-person for the first time, and it seems to be going back to its horror roots. While it does scare me that the cheesiness that has always surrounded the series might be gone, I’m still far more interested in checking out this new direction rather than watch Leon get into another conundrum.
Risk Taking
While I would be surprised if all three of these games turned out poorly, it’s certainly not out of the question. That is the risk a developer takes when they’re foregoing established mechanics and trying to do something new with a beloved franchise. Whether they end up being successful or not is largely irrelevant, though, as I’m just glad that AAA publishers are showing that they aren’t afraid to take chances. This is what the industry needs, and it’s great to be excited about three series that I was tired of a month ago.
Let me know in the comments how excited you are for God of War, Resident Evil 7, and Call of Duty: Infinite Warfare. Are these E3 2016 sequels taking their franchises in the right direction?
Essential Reading:
- 10 Disappointments From Sony’s E3 2016 Press Conference
- Death Stranding: An Analysis of Hideo Kojima’s New PlayStation Exclusive
- Top 5 Sony E3 2016 Moments
Disappointments From Sony's E3 2016 Press Conference
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10 Disappointments From Sony's E3 2016 Press Conference
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Ended Weak
Despite having an interesting trailer early on in the show, Sony Bend's Days Gone was a poor show closer. It looks to be a post-apocalyptic shooter without a real hook, and there was really nothing that stood out. Hopefully the game will turn out to be something special, but this gameplay demo just looked like a generic shooter with zombie mutants.
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Poor Communication
Sony took a cue from Phil Spencer's playbook, and made the focus all about games this E3. That's a surefire way to have a solid press conference (and it's why Microsoft has had good ones the past two years), but Sony didn't have enough people discussing the games being shown off. Not only does this mean that gamers get less information on big games, it also led to confusion as the PlayStation VR block transitioned right into Call of Duty: Infinite Warfare without anyone stating that the VR portion was over.
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Missing
The two big announcements last year were that Shenmue 3 and Final Fantasy VII Remake were finally happening after heavy fan demand (at least for the latter). This year, both of these titles were completely absent from the press conference. That's incredibly disappointing, and considering one of the announcements last year was for a Kickstarter of all things, it'd be nice to get an update.
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2017 & Beyond
After a sizzle reel showing off a bunch of great PS4 games that weren't shown off (like Gravity Rush 2), the press conference ended with this screen. It was basically a reminder that Sony doesn't have a ton planned for this holiday season in terms of first-party games (just like last year). While I get why Sony wouldn't want to give a year for something so early in development like Death Stranding, it's disappointing to see a gameplay demo of God of War and not even know if it's coming in 2017.
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More Vaporware
One of PlayStation's bad habits as of late has been announcing games before there's really a game to show off. We've seen crowdfunding campaigns announced (twice!), and it's time to stop announcing games if there's not even a trailer. The latest culprit was the Crash Bandicoot remakes, which are being done by Activision. I'm hopeful these remakes will turn out well, but there's no reason to get excited when there's nothing to go off of.
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LEGO Star Wars, Seriously?
The most baffling moment during Sony's press conference was when they showed off a trailer for a new LEGO game. Yes, the same LEGO games that haven't evolved in a gameplay capacity since the PlayStation 2 somehow got press conference time. I really don't get it (especially since the trailer was unspectacular), and it was filler at best.
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No Sucker Punch
Rumors were abuzz about Sucker Punch unveiling their next game at E3 2016. That didn't happen, although the rumors about a Spider-Man game were true albeit developed by Insomniac. It seems like we'll all have to wait a bit longer to know about the inFamous developer's next game.
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Where Were The Indies?
One of the great things about recent Sony E3 conferences is that indie titles have gotten time to shine on gaming's biggest stage. That wasn't the case this year, as indie games were barely shown off. It's a far cry from last year where publisher Devolver Digital got an entire sizzle reel for their line-up of games, and No Man's Sky got a gameplay demo.
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RIP Vita
The PlayStation Vita got about 6 seconds of conference time last year. This year the console wasn't mentioned a single time besides a copyright at the very end of the show. Talk about another nail in the coffin for a handheld that could've been so much better than it has.
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PSVR
By far the biggest disappointment was how poorly a job Sony did trying to sell PlayStation VR. Despite the device coming out this October, most of what was shown were dubbed as "experiences," and not full games. Tech demos really aren't the best way to show off how rad Virtual Reality is, and one of the few games that were shown (Resident Evil 7) received a non-VR demo immediately afterwards basically signalling to players that they don't need virtual reality to play it. That's a poor showing for what is supposed to be the future of gaming.
