The Last Guardian Does Something No Other Team Ico Game Has Done Before


In an interview with the PlayStation Blog, The Last Guardian Director Fumito Ueda revealed that, for the first time in Team Ico’s history (which includes Ico and Shadow of the Colossus), one of their games will include a voiceover:

At the start of the game we use a voiceover of the boy when he’s older. It helps provide a sense of context when much of the communication is non-verbal. It brings the player closer to the boy because you can get direct access to his thoughts. It also gives us a natural way to deliver hints, information, and exposition to the player.

Since the boy and Trico don’t speak the same language, they communicate through gestures, motion, and reactions. “One of my favorite things about the game are the ‘eureka’ moments; when the boy is trying to get Trico to understand something and he finally gets it,” Ueda says, adding that you discover more of the boy’s backstory, compared to Ico and Shadow of the Colossus.

From the moment the boy pulls two broken spears out of Trico’s body at the beginning, the bond is formed, but “the boy is uncertain if Trico will be a friend or foe, and you immediately start trying to work out how to bridge that communication gap.” Unlike Team Ico’s previous titles, The Last Guardian’s relationships won’t be straightforward, so “you’ll see both dramatic peaks and troughs in their relationship…”

As for the recent E3 2016 trailer (above), Ueda says there are many hidden details in it, and if you look closely “you may discover a few things which we’ve not talked about yet…”

The Last Guardian releases on October 25 for PlayStation 4. You can read our preview over here.

[Source: PS Blog]