Cast your mind back to the launch of the PlayStation 3, at a time when Sony was so bullish in its sales forecast that the Japanese giant claimed consumers would rush out to land a second job to afford the console’s eye-watering $599 price tag. Oh, how far we’ve come.
Then again, the platform-holder wasn’t the only one on the verge of change. Buoyed by increased technical horsepower and advances in graphics technology, in 2006, practically all video game genres were starting to evolve in new and exciting directions, and one bracket that arguably displayed the most tangible results was the first-person shooter. While Quake, Doom and, to a lesser extent, Halo are often cited as the genre’s founding fathers, by the mid 2000s, FPS fans were beginning to clock eyes on refined narrative experiences, and it’s little wonder why Irrational’s BioShock is celebrated as a landmark achievement in artistry, innovation and storytelling.
An Alien Virus Like No Other
But before plunging beneath the icy waves of the Atlantic Ocean in 2007, Insomniac Games jump-started a franchise of its own in the form of Resistance. Launching alongside the PlayStation 3 a decade ago, the cult sci-fi was considered by some to be the console’s first killer app, as the PlayStation faithful became acquainted with one Nathan Hale.
Now, ten years on from the Fall of Man, the dormant Resistance franchise has reached its 10th anniversary, and what better way to mark the occasion than an in-depth retrospective on the Chimera, the Cloven, and everything in between?
Welcome to This Day in PlayStation History, your window into the archives of all things PlayStation. In the time since this original feature began, we’ve placed the spotlight on entire franchises, industry icons such as Hideo Kojima and Nolan North, and bona fide gaming mascots. But after chronicling the stories behind Ratchet & Clank and Crash Bandicoot, it’s time to trace the history behind Insomniac’s Chimeran virus, one which spread its tentacles across three mainline installments, two spinoffs, and even a series of tie-in novels.

Rooted in a dark alternate history, Resistance: Fall of Man introduced PS3 owners to a reality in which World War II never came about; instead, Allied forces were busy locking horns with a much greater threat: the Chimera. Around the 1930s, reports of biological experiments began leaking out of Russia, leading both the US and Britain to mobilize troops in the event of an invasion. The truth, however, was much worse. By 1949, the Chimeran virus swept across Europe in a matter of weeks, meaning that by the time Fall of Man opens, Britain truly was facing its most darkest hour.
Though it didn’t quite reinvent the genre, the first entry in Insomniac’s Resistance series was an intelligent and surprisingly deep experience, and served as the necessary springboard to launch a franchise. Two years later, Resistance 2 shifted the action Stateside, where Nathan Hale once again fought the good fight against the Chimeran threat. Thanks to intel peppered across the battle-scarred environments, Insomniac was able to dive a little deeper into the lore in 2008, and the sequel’s cliffhanger ending was enough to spawn scores of theories online.
Ultimately, by the time the credits rolled on Resistance 2, and the Chicxulub Crater had been blown to kingdom come, Sentinel Joseph Capelli took on leading man duties. It’s a change of guard that would go on to lay the groundwork for a poignant, harrowing journey to the Big Apple in Resistance 3, arguably the finest entry in the series.
That was in 2011 and since then, talk of another installment has quietly faded into obscurity. The widely-derided Vita exclusive Burning Skies (2012) stands as the most recent Resistance title, and we all know how that one turned out. Last we reported on the franchise’s uncertain future, Insomniac conceded that it had “no plans for anything Resistance.” But never say never.
During the same interview, Studio Head Ted Price stated: “The future of Resistance is unclear – I’ve said we wouldn’t go back to making Resistance since we don’t own the IP. But I’ve also learned to say ‘never say never.’”
Never Say Never
Beyond the core video game series, author William C. Dietz has expanded that most intriguing alternate history through literature, penning both Resistance: The Gathering Storm and Resistance: A Hole in the Sky as stop-gaps between Resistances 2 and 3. Heck, at one point there was even conversations about a live-action feature film but, much like the possibility of a Resistance 4, any sign of progress has since fallen away.
Both Resistance 2 and Resistance 3 shut down their respective servers in April of 2014 — Retribution followed the following year — and since then, even the more optimistic fans are beginning to think that the Chimeran virus has been quarantined for good. Ten years ago, Insomniac Games unleashed Resistance: Fall of Man on these shores and with it came perhaps one of the most under-appreciated series of the PS3 era. The cult sci-fi franchise spanned another four titles in total — two on console, two on handheld — and at the moment, the Resistance we know is effectively dormant.
Do you believe the studio will one day circle back to the Resistance franchise? Or are you of the mindset that the series has already run its course? I’ll see you in the comments.
This Day in PlayStation History is a new and recurring feature here on PlayStation LifeStyle that will be acting as your window into the archives of all things PlayStation — birthdays, anniversaries, milestones and more.
Essential Reading:
- Insomniac Games Retrospective
- 7 PlayStation Franchises That Could Use the Ratchet & Clank Treatment
- This Day in PlayStation History – Ratchet & Clank
7 Dormant PS Franchises in Need of Revival
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Ready to Indulge in Some Wishful Thinking?
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Jak & Daxter
It’s the obvious choice, really, considering that both Jak & Daxter and Ratchet & Clank peaked alongside one another during an era when mascot platformers were all the rage. That’s all changed now, particularly when you consider that Naughty Dog, fresh off The Last of Us and soon Uncharted 4: A Thief’s End, have doubled down on mature storytelling.
That’s not to say that Jak & Daxter will remain on the proverbial shelf in perpetuity, though ND recently conceded that, for now, the prospect of returning to the series “just doesn’t look right. It just doesn’t feel right. The types of stories we’re telling right now really are grounded in realism.”
Supposing that Naughty Dog will circle back to the fantastical well, this is arguably the one title that could emulate Ratchet & Clank’s formula almost beat for beat, overhauling Jak and Daxter: The Precursor Legacy for PS4 replete with new features to test and areas to explore. It was considered one of the best-looking games of its time, and we have no doubt that, should a reimagining ever materialize, Naughty Dog could reclaim that title for the new generation.
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Medievil
Arise, Sir Daniel? Not since PlayStation All-Stars Battle Royale have we seen Sony’s clumsy undead knight brandishing his signature sword, and considering that Guerrilla Cambridge — formerly known as Sony Cambridge — is currently knee-deep in virtual reality with RIGS, that doesn’t look to change anything soon.
But what would it take to resurrect PlayStation’s Daniel Fortesque? Although a recent fan-made project did offer some indication of how a current-gen Medievil would appear, running in buttery smooth fashion thanks to Unreal Engine 4, signs of a bona fide franchise revival are fleeting at best.
Truth be told, unlike our other candidates for the Ratchet & Clank treatment, Sony’s Medievil franchise doesn’t stand the test of time. Clunky controls and a frustrating camera have always hampered the series from the get-go, and as longtime PlayStation fans, we often look back at Sir Daniel’s escapades with rose-tinted glasses.
That means that, should the opportunity ever arise, a total overhaul of the Medievil series would require significant development resources to catapult Mr. Fortesque onto PlayStation 4, and most if not all of Sony’s studios currently have their hands full.
Wishful thinking? You bet it is. But as 3D platformers slowly but surely begin to pervade the mainstream once again, we’ll harbor an inkling of hope for a Medievil revival.
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Resistance
From the Fall of Man to a heart-wrenching pilgrimage to the Big Apple, Insomniac’s Resistance franchise acted as a cornerstone of the PS3 generation from day one, and that’s despite it never attracting the player base it arguably deserved.
Retaining the studio’s knack for an insane arsenal, Resistance had players go up against the deadly Chimera, an alien race that descended on planet earth during the early 1930s. As the sombre voiceover from Fall of Man notes: “We feared the Russians had developed a weapon of unparalleled power. The truth was far worse.”
Rooted in a dark alternate history, the Resistance franchise evolved into a fascinating web of science fiction, spanning mooted conspiracies with the Cloven and the elusive Dr. Malikov. Indeed there’s plenty of stories still to be told in the Resistance universe, and if Insomniac replicated its revival of Ratchet & Clank with the studio’s dormant sci-fi gem, it could result in the series’ PS4 debut.
Alas, as one of the most consistent devs in the business, the team at Insomniac are busy bees, presiding over three intriguing VR titles — Edge of Nowhere, The Unspoken and Feral Rites — along with July’s maritime adventure, Song of the Deep.
Nevertheless, we’re retaining a flicker of cautious optimism that the studio will one day return to a world ravaged by the Chimeran virus.
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Ape Escape
Ten years after the release of Ape Escape 3, Spike and those pesky band of chimps are still no closer to their PlayStation 4 debut. But could that be about to change over the course of the next few years?
Of course, reports suggest that the cult series will make its bow on current-gen hardware thanks to Sony’s recent PS4 emulation, even still, fans have been crying out for a new installment for years. Could PlayStation VR be the answer?
Ape Escape may be known for its third-person perspective, lending players full view of the Stun Gun and Time Net, but if the platform series was overhauled as a PSVR title it could lend the franchise the revival it so needs. Let’s not forget either that Ape Escape was the first game to make the DualShock controller mandatory thanks to its rumble features. Could Sony’s Japan Studio be bringing Spike and Co. to virtual reality? It is, after all, the Year of the Monkey, according to the Chinese zodiac.
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WipEout
It was the electrifying poster child for 3D graphics all the way back in ’95 and since then, Sony’s blistering, futuristic racer has spent the past few years collecting dust on the shelf. Much of that can be traced back to the closure of Studio Liverpool in 2012, soon after WipEout 2048 lit up the PS Vita during its formative years on the market.
When quizzed about the possibility of a comeback, Head of Worldwide Studios Shuhei Yoshida hinted that the PlayStation faithful should “never say never.”
“Because our resources are limited – the number of teams we can have working on titles are limited – we have to make choices. In the future there might be a chance for us to come back to WipEout.”
An all-new and revamped WipEout that harnesses the power of the PlayStation 4 is an enticing prospect indeed and at least for now, we’ll keep our fingers crossed that a franchise revival could well be on the horizon.
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Twisted Metal
PlayStation’s iconic car combat series displayed a flicker of life late last year when Twisted Metal: Black premiered on PS4 thanks to the system’s PS2 emulation but beyond that, there’s been nary a mention of a new entry into the series since the launch of Twisted Metal four years ago.
Plus, now that series stalwart David Jaffe currently has his hands tied up with the punk cocktail that is Drawn to Death, Eat Sleep Play are the developers attached to the vehicular series. But since the most recent game arrived in 2012, Eat Sleep Play has since moved into mobile development, which doesn’t necessarily bode well for the future of Twisted Metal. Reflecting on the uncertainty, Jaffe recently conceded that: “Hope the TM fans out there have dug some of the 'what could have been' stuff from what I am fairly certain will be the last Twisted Metal game made. At least for a very, very long time!”
Looks like Sweet Tooth, Mr. Grimm and Dollface have been placed firmly on the back-burner for the foreseeable future. But considering Twisted Metal stands as the longest-serving PlayStation-exclusive franchise, it’d be foolish to completely write off Sony’s cult series.
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Crash Bandicoot
Perhaps the biggest curveball on the list, a potential reboot of Crash Bandicoot also happens to be the one rumor that just won’t go away. After nurturing the anthropomorphic bandicoot into a bona fide PlayStation mascot, Naughty Dog has since moved on to pastures anew, and despite several middling reboot attempts over at Activision — the current license holders — talk of a franchise revival is wishful thinking at best.
If the stars aligned and opened up the path for Sony’s wayward marsupial to make his debut on PlayStation 4, it’s more likely another developer would be drafted in to reboot the dormant series. After all, ND capped off its Crash trilogy with the release of Crash Team Racing in ’99, admitting that it had no desire to continue the franchise if it meant rehashing what has come before.
With that in mind, a studio in the vein of Sumo Digital would be a fine candidate to introduce Crash Bandicoot to the PlayStation 4 audience, be it a new iteration or a cut-price slice of fan service that revamped the beloved original. Whether it’s Rare’s crowdfunded Yooka-Laylee or Insomanic’s adorned Ratchet & Clank, there’s still a remarkable demand for 3D platformers in 2016. Could it be time to welcome a blast from the past?
