Today’s Bungie blog post has been one that players have been waiting for since launch. Just wanting their voices to be heard, they’re looking for some acknowledgement from Bungie on the feedback that they’ve given about the Destiny 2 endgame. Most Guardians know that change takes time, but not even knowing what kind of updates are being worked on leaves players in the lurch. This week’s blog post fixed all that when Game Director Chris Barrett laid out exactly what things the team is working on, including a hint towards a Destiny 2 emote wheel.
- New systems and rewards to give our most engaged players additional, optional pursuits.
- Better incentives for players who complete challenging Prestige activities.
- Better rewards and replay value for strikes, adventures, and Lost Sectors.
- Private matches for the competitive community (we are targeting early 2018).
- Crucible tuning like adjusted Supremacy scoring and better spawning rules.
- Better incentives for completing Crucible matches (and penalties for quitting competitive games).
- Continued improvements to Iron Banner and Faction Rallies, including uniqueness of rewards.
- Changes to make the mod economy more interesting and impactful.
- Ongoing improvements to Exotics, including adjustments to reduce instances of duplication.
- New ways to spend surplus currency and materials (looking at you Legendary Shards).
- An emote interface that allows players to equip Salty, Spicy Ramen, Six Shooter, and Flip Out all at the same time.
The same few words crop up again and again in that list. Rewards. Pursuits. Incentives. Replay. Bungie know that they are nearly two months into the game (for console players), and the community has been left wanting reasons to come back. This shows a very clear focus on rewarding and incentivizing repeated play, creating unique rewards, and generally making Destiny 2 more welcoming to come back to for players that want to pour hundreds of hours into it.
Of course there’s also the small note at the bottom about an emote interface, allowing players to equip multiple custom emotes at once (instead of three default emotes, and one custom). It’s something players have been asking after since Destiny 1, so it’s nice to finally hear that it’s a focus for the team.
Barrett also says that they are working on more, so clearly the above list is just what they are confident in talking about already. It’s great that players now have confirmation that their voices have been heard, and we’ll keep you updated as Bungie announces when these updates and changes will go live in Destiny 2.
Check out our Destiny 2 Leviathan Raid guide to see how best to handle Calus’ challenges on the normal difficulty mode. Not ready for the Raid? Our Destiny 2 endgame guide covers how to get yourself leveled up after the campaign is over.