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Nvidia Announces PhysX and APEX Support for PS4

March 7, 2013 Written by Sebastian Moss

Sony may have chosen an AMD-based platform for the PS4, Nvidia still hopes to be a part of the console. The graphics company has announced that they’ve updated the software developer kits (SDKs) for its PhysX physics modeling system and Apex dynamics framework to support the PlayStation 4.

PhysX and APEX technologies are used by developers for collision detection and simulation of rigid bodies, clothing, fluids, particle systems etc on pretty much every current platform. Mike Skolones, product manager for the PhysX at Nvidia, said:

Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers. With PhysX and APEX support for PlayStation 4, customers can look forward to better games.

The news shouldn’t come as too much of a surprise, but will be great for developers who use middleware to keep costs low and allow them to share the experience and talent of Nvidia. Be sure to stick to PSLS for more PS4 news, as we get closer to its holiday release date.

[Thanks Nathan!]

[Via/Press Release]