Daily Reaction Game Dev: We Made a Box Move
Coder’s Ghetto Dictionary (work in progress):
//var = setting the variable
//moveHoriz = constant value = variable
//: = ?
//float = something to do with math?
//= = normal math ‘=’
//Input.? = expecting an external value to be returned from user [like a button push]
//?.GetAxis = Returns the value of the virtual axis identified by axisName
//?.GetAxis (“Vertical”) = Within Unity, Vertical is defined as (up/down,w/s) under the string or name vertical.
//string = word, put it in “ “
//if = an if statement, expecting a true/false statement
//if (_) is the value that returns true/false
//Mathf.? = A collection of common math functions.
//?.Abs = Returns the absolute value of ( )
//transform.? = calling the change class to do something to object
//transform.position = modifying the location of object in space
//+= means x+=y means x=x+y
- //transform.position += Vector3.right * moveHoriz * Time.deltaTime;
//transform.position = transform.position + Vector3.right * moveHoriz * Time.deltaTime;
//!= = not equal.
//Vector3 = class stating a position in space (list of V3s)
//Vector3.right = Positional value in space on an axis (1,0,0)
//Time.? = A class covering virtual time
//Time.deltaTime = A factor of time not based on CPU, but relative time.
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