Fez’s Phil Fish: “Microsoft Won’t let me Develop for Their Console. But Sony Will”
Following a quick reveal from Phil Fish of Polytron earlier this month that Fez 2 was happening, Polygon caught up with him recently, presumably while one of them was wearing polyester.
While we still don’t know for sure if Fez is making its way to PlayStation platforms any time soon, Phil does know one console that Fez 2 won’t be appearing: “not Xbox.” Clearly this confirmation stems from his past with Microsoft and the issues he had with how much a Fez patch would cost on the Xbox 360, as well as the Xbox One’s “anti-indie policies.”
As for other platforms we might see Fez 2 on, Phil said that “PS4 seems to be doing everything right,” but that “it’s too early to tell how everything is going to unfold but their heart definitely seems to be in the right place.” The PS4 allows indie developers to self publish, while the Xbox One doesn’t, and Sony spent a large segment of E3 discussing indies, while Microsoft mainly focused on AAA titles.
Whether or not I would develop for it comes down to how the platform holder treats me. With Microsoft they’ve made it painfully clear they don’t want my ilk on their platform. I can’t even self-publish there. Whereas on PS4, I can. It’s that simple. Microsoft won’t let me develop for their console. But Sony will.
Then, summing up his thoughts on how Sony and Microsoft are handling indies, he added:
One is having a big love-in orgy and the other is doing yet another fucking Minecraft port.
Based on the painfully low amount of details available for Fez 2 right now, it’s safe to say that we won’t see it in the near future, but Fish did says “it is an entirely new game,” and that “Fez 2 is to Fez 1 what Zelda 2 was to Zelda 1, but more different.”
Would you want to see Fez and Fez 2 on PS3, PS Vita, and PS4? Let us know in the comments below.
Also, if you’ve yet to see Indie Game: The Movie, do yourself a favor and check it out. The movie does a great job following the lives of indie developers like Fish as they make, release, and deal with the aftermath of creating a video game.