Bloodborne to Have Variations of Time and Weather In-Game, But Won’t be in Real-Time

October 28, 2014 Written by Alex Co

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If you’re one of the many who’ve been keeping track of From Software’s Bloodborne, then you might have noticed that in some trailers and screenshots, the sky looks brighter compared to other shots from the action-RPG.

During last week’s GameStart gaming convention in Singapore, Masaaki Yamagiwa from Sony’s Japan Studio — who’s also one of the producers of Bloodborne — confirmed (via a translator) that there is indeed a variation of time in the game. However, it won’t be in real-time as some might have hoped. 

It’s not like it happens in real-time when you play, the sun goes down or something like that. It doesn’t happen. But yes, when you play through the story, there are variations of the weather and the time.

In another part of the interview, Yamagiwa mentioned that they are aiming for 1080p resolution with 3ofps (frames-per-second) in Bloodborne given its game design.

Stay tuned to our full interview with Yamagiwa-san set to go up tomorrow.