Evolve Dev Defends DLC, Addresses Concerns Over Season Pass
Ever since Evolve‘s Season Pass information was revealed a couple of days ago, a number of fans have been complaining about it on Turtle Rock’s official forums.
The issue is that the Pass is priced at $25, yet will only contain a few skins and four playable Hunters. The fourth Monster — the Behemoth — will not be included in the Pass, but instead will cost around $15 dollars to own, bringing the grand total for the DLC up to around $40, a number that many people on the forums seem to think is too high.
Phil Robb, the co-founder of Turtle Rock, recently took to the forums himself in an effort to defend the DLC pricing. He explained to the other commenters that as of right now, none of the DLC is completed, and it will take additional time and money to complete. The high costs of the DLC will hopefully allow Turtle Rock to recoup some of that money.
When Evolve hits the shelves, none of the DLC will be done. Behemoth won’t be done. None of the planned DLC hunters or monsters will be done. The only exception to this might be some skins that were working on now while we wait for all the final stages of packaging, manufacturing etc. to finish.
He also informed people that it is really up to the publisher (2K Games) to determine pricing and sales, and it is not up to the developers. Besides, he said, “there isn’t anything here that forces people to spend more money than they are comfortable with.”
We then have to trust our publisher to make the best decision on how to sell that game. We’ve done everything we could to keep this stuff as open to choice as possible and despite how it may look to some, there isn’t anything here that forces people to spend more money than they are comfortable with. We feel like all of the Evolve bundles that 2K announced just offer people choices, and having choices isn’t a bad thing.
Evolve is set to come out on February 10 for PlayStation 4, Xbox One, and PC. What do you think of the DLC plans? Are you angered about them as well?