Doom 4 Video Shows What the Game Could Have Looked Like

May 19, 2015 Written by Jason Dunning

Posted by Doom World on its own (above), and included in the reel of a former Blur Studio Cinematics Director posted by All Games Beta (below), a video showing what Doom 4 could have originally been has surfaced.

Undergoing some big development changes in 2011, here’s what Pete Hines, VP of Marketing and Public Relations at Bethesda, said about the scrapped Doom 4 project in 2013:

An earlier version of Doom 4 did not exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect. As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 id is making, we will let folks know.

Tim Willits, id Software Studio Director, also discussed the changes with Doom 4 in 2013:

It wasn’t one thing. It wasn’t like the art was bad, or the programming was bad. Every game has a soul. Every game has a spirit. When you played Rage, you got the spirit. And [Doom] did not have the spirit, it did not have the soul, it didn’t have a personality. It had a bit of schizophrenia, a little bit of an identity crisis. It didn’t have the passion and soul of what an id game is. Everyone knows the feeling of Doom, but it’s very hard to articulate.

Following the short teaser yesterday, you’ll be able to get a full look at the new Doom during Bethesda’s E3 2015 press conference on June 14.

[Source: Doom World, All Games Beta via Eurogamer, GameSpot]