Space Shooter Hyper Void Comes to PS4 on September 8, Update to Support Project Morpheus out in 2016

August 5, 2015 Written by Jason Dunning

Released earlier this year on PlayStation 3, Hyper Void is coming to PlayStation 4 on September 8 in North America and Europe. According to Co-Creator Homan Bahnassi, it will include cross-buy.

A Project Morpheus-ready 3D space shoot ’em up, Hyper Void will receive an update to add Morpheus support “right as the device hits the markets” in 2016.

After saying Hyper Void is a game made after growing up with Gradius, Tempest, and Wing Commander, Bahnassi talked about what you can expect from the upcoming title:

So what does it mean to bring a space shmup called Hyper Void in 2015? A few things, actually:

  • Taking the challenge to new dimensions (literally). This time the fight is not just in outer-space. It is right inside cross-dimensional wormholes that twist and turn into the most obscure configurations!
  • Bosses, and lots of them! Over half of the game’s 29 levels have boss fights!
  • Even bigger boss fights! 3 mega encounters you will remember for quite a while.

As a little heads-up: Hyper Void is not about going blind shooting stuff. You fly the RM-24, a combat/defense spacecraft on a mission to investigate what seems to suddenly drive the entire universe into attacking your race. In addition to battling hordes of enemies from a wide variety of sources, you will run into intricate maneuverability challenges, mazes, as well as light-speed races through enemy defenses. (Battletoads speed bike, anyone?)

A word of warning: this game is challenging. It’s not only about your reflexes — your mind must quickly analyze and build strategies for each new enemy and drive those finger muscles of yours in time to survive. And for the godly-skilled among you, try your luck in Hyper Mode, where you fly a slicker fighter that you will surely need for the additional challenge awaiting you.

Using the PS4’s power to bring the game to life, almost everything in Hyper Void is procedural and the game runs at 180 frames-per-second. While it’s capped at 60fps on your TV, “it also means when you get Project Morpheus support, you will experience a silky-smooth Hyper Void VR experience!”

Note: The above video is taken from the PS3 version.

[Source: US PS Blog, EU PS Blog]