Naughty Dog on Uncharted 4’s Multiplayer: “We Have Some Ideas We Haven’t Shown Yet”

December 18, 2015 Written by Jason Dunning

uncharted4multiplayerscreenshot1

Now that Naughty Dog has wrapped up the Uncharted 4: A Thief’s End multiplayer beta (submit your feedback), they’re looking ahead to the future, which includes launch in a few months on March 18, 2016.

Discussing Uncharted 4’s multiplayer with GameSpot, Lead Multiplayer Designer Robert Cogburn said, “As soon as we launch, we have things in place very soon after to keep people engaged. It’s a deep, deep planning process.”

Later adding that Naughty Dog has some “really cool plans in the future,” outside of the obvious things like new Mysticals, sidekicks, and weapons, Cogburn said, “We’re not going to ship Uncharted 4 and call it a day. Not at all.” He then teased, “We’ve got some sick ideas” after being asked if they’ll add any ‘weird’ elements to the game.

Even with launch so close, Naughty Dog has “some ideas we haven’t shown yet, and we’re excited to get them out there.” Parts of the announced features in Uncharted 4’s multiplayer include further details on the progression system. According to Cogburn, once they reveal how it’s going to work “people will be able to see glimmers of how we can keep that engagement month after month.”

One of Naughty Dog’s goals from the start with Uncharted 4 was to facilitate teamwork, which led to the creation of things like Mysticals and Sidekicks. While people warmed up to Mysticals over time, the developer will be addressing concerns about Sidekicks:

It’s interesting to see people’s perception change over time. At first, they said, ‘I don’t like the Mysticals.’ Then it’s, ‘Oh, no, the Mysticals are pretty cool.’ Then people said, ‘I don’t really like the sidekicks.’ Although feedback on the sidekicks has been mixed and we’re definitely going to start addressing that.

With Mysticals helping Naughty Dog to elevate the action, Cogburn says they span the entire Uncharted universe, including the games, books, comics, and more. They won’t be overpowering though, as none of them are a one-hit kill.

Cogburn also noted that their player population from Uncharted 2 through The Last of Us has been continually expanding, so they’re “not going to let that go. We want to create experiences that are unique to competitive games and the more we try it, the more we iterate on it for the future.”

[Source: GameSpot]